An "Evil" Announcement
Hey all together :)
Master Compendium Overhaul
A couple of weeks ago i have finished the kickstarter "Atmospheric Map Library". It was a huge commitment and drained much of my energy. But i also gained XP in many fields beyond just mapping. Managing this amount of maps required a couple of helpful scripts and macros that allow me to work more efficiently and handle mass edits.
I also invested in more sound licenses that i really want to use now :D. Having them only on a few maps feels not like good library, therefore I am currently working hard on a whole update of the master compendium. I want to go back ALL maps i have made so far: to fix bugs, add sounds, teleporter and scripts there too. Going through more than 500 scenes or whatever it is now, will at least take a whole week to accomplish. I hope you understand that the delayed release (february) will be focused on the master compendium only and the next map pack will be released by the end of march as usual.
Evil Announcement
I am also working on another massive project, but this time its something different:
For more than 10 years i am Dungeonmaster of my Groups. I always run one evil and one good campaign in the same world. While good campaigns are common there is huge lack of evil campaign content and not a single guide that helps you running these types campaigns.
I personally think its totally missed opportunity for great sessions and new story elements. But how do you run an evil campaign? How can you open it up without loosing control over your players. Default DnD is not fully designed to embrace evil campaigns so i and my best Friend ( Co GM of Group) decided to take it on. But where do you start ? There are so many evil tropes. Early on we noticed that the variety of evil campaigns is to broad to be covered only by one guide. Thats why we decided to focus on cults. The overall idea is simple to provide the necessary material to play your own open world evil campaign, where your players form the quests on their own, have the items, spells and rituals to grow more powerful but also offering the GM guidance on the balancing of the rules. For GMs you have guide on how to design a cult with the flavor of your choice. It not only useful for evil campaigns but can also help to flesh out your bbeg's cult.
For more than 3 years this project has been hobby of ours and it finally turns into something presentable:
" The evil guide to Cultists" (Working Title)
At the current stage it covers:
1 Cultist Guide
1 Small Campaign* (3 adventures) that is the perfect start for an open world campaign.
3 different cults that your players can join or fight (Death Cult, Hag Coven, Demon Cult)
A whole library of cultist maps.
New Ritual System, for performing large spells
New Necromancer Rules
New simplified Mob Rules
More than 20 new Spells for all classes
More than 20 new Creatures
More than 15 new Items
*As for now we use the dnd 5e 2014 Ruleset but a couple of friends already offered their help to translate them into pathfinder as well. :)
This is all what we already finished. Last year we started to invest in artworks for the Adventure and they turned out so amazingly good that i don't want to hold them back.
With the amount of content we have we really would like to comission way more artworks for all the new stuff we made. Thats why we hope that kickstarter will help us to fund these and comissione more arts by small growing artists. :) More details about the new Kickstarter will follow soon, so stay tuned.
Thank you for your attention and let me know what you think :). Would you be interested in playing an evil campaign?
Birdie
These Artworks are done by Cosmic Flame Studio, thanks a lot for taking on the comissions. :)
