[FREE] Caves & City Expansion
Good News everyone ! After some serious stressful Months i have finally finished long forgotten Atmospheric Map Library, a Kickstarter from more than a year ago. This massive module comes with a total of 75 new multilayered maps. The library is split into 3 categories: Forests, Towns and Caves. The Forest pack was released back then as the community pack 16. All the maps from the Atmospheric map library ( a standalone module) have sound effects and many of them have scripts integrated for more immersion. There are some neat little animations i have made , severa macro for setting up functional traps or teleporter regions perfect for connecting the cave maps into a network. Its way too much to run down so i recommend checking out the scenes and journals yourself for more information :).
All maps of the Library are integrated in the Master Compendium and in individual map packs/ modules. I didn't managed to get all the scripts running that rely on UUIDs. If you want to make use of map specific scripts and macros, use the Atmospheric Library module.
As usual all my big projects are free for anyone. (Downloadlink below)
Map sizes:
Caves Expansion
BloodflowerCave [30x30]
Cave [40x40]
Cave Nest [30x30]
CaveofLakes [60x60]
CobaltKoboltCavernCave [88x49]
DeepDesertCave [40x40]
DesertCave [25x22]
DesertCaveEntrance [40x40]
DesertTempleCave [40x40]
DesertTunnel [84x30]
DripstoneCave [30x30]
DwarvenMineEntrance [32x48]
DwarvenPassage [35x20]
ForestCaveEntrance [72x40]
GranitCavern [40x40]
IronMine [30x30]
JungleCave [40x40]
JungleCave2 [30x30]
JungleCave2MineVariant [30x30]
JungleCaveEntrance [40x52]
MineEntrance [40x40]
MiningTracks [55x51]
RiverCave [48x20]
RiverMine [60x50]
SnakeCave [30x53]
Tunnels [59x45]
City Expansion
ArenaDistrict [80x85]
Brewery [20x14]
CarpenterStreet [44x40]
Castle [96x63]
City Tavern Variant [26x21]
CityGateVariant [35x25]
CityHall [28x22]
CityLighthouse [110x54]
CoalProcessingPlant [69x40]
District09 [22x18]
General Store [18x28]
Guardhouse [17x14]
Mainstreet [50x36]
MarketStreet [30x66]
Smith [31x33]
Tavern [28x25]
TavernComplex [25x24]
Theatre [30x34]
Theatre Variant [30x34]
WarehouseStreet [41x30]
Weighthouse [21x22]
A Personal Note:
Originally this project started with 2 friends and me. We divided the work. I do the maps, one takes care of the writing and the third one takes on coding.
While the first release worked fairly well, the problems begin to rise. It was harder and harder to get one of them motivated. While the writing made good progress i got stuck in a neverending cycle of comissions. I was unable to to work on the maps, one was not motivated to get the coding done and the third needed the maps to start writing. This loop continued over the months. In the meantime Foundry V12 released and broke most scripts but also offered new opportunites. After i closed the comission based Tiers in october i was able to start with a couple of the kickstarter maps, as soon as the comission load dropped. In december the write of our team finished university and now his time to write was diminishing and he had to leave. At the same time i've decided to do the coding part myself. Over the last months i've finished ~2/3 of the whole project alone. I am now at a point where i really want to improve and add more and more content, but i already invested too much time in it. I hope you understand why it took that long to get it done and why the quality of the scripts and texts are not that good.
Downloadlinks:
Caves Expansion 3: https://drive.google.com/open?id=1Ppd9DOW9LuHDr8PJ-RduAfWbSlcTZa-z&usp=drive_fs
City Expansion 4: https://drive.google.com/open?id=1HKvjF5tZMe2zfwoeJv6RgpSBCnOaXDUW&usp=drive_fs
Atmospheric Map Library Module: https://www.dropbox.com/scl/fi/96yl8t6pvju2pg29iiq2b/module.json?rlkey=i630lifyi3pjkxzifrg0dfe44&dl=1
Comments (4)
Am I able to use the Atmospheric Map Library Module in Arkenforge?
Hey, sorry your comment got lost over 5 year anniversary reactions. I don't know anything about Arkenforge. The map library is designed for foundry. I the images of the maps, the dd2vtt files, the descriptiosn and the soundfiles are included in the module, so technically you can manually import that stuff in any VTT, if you know how it works.
Heya, these are amazing, but where are the map sizes?
Oh my mistake, forgot to paste them :) They are added now.
