BeamMP v4.22.0 - BeamNG.drive 0.39 Compatibility Update
⌛ The wait is over!
We’ve been hearing plenty of good things about the BeamNG.drive 0.39 update - and it certainly sounds like BeamNG cooked with this one.
Of course, experiencing a new update is even better with friends… or random strangers who want to launch pianos, city buses and questionable ETK builds in your general direction.
We’re happy to announce that BeamMP v4.22.0 is now live, bringing compatibility with BeamNG.drive 0.39 alongside several networking, interface, mod-loading and stability improvements.
You can now update BeamNG.drive, launch BeamMP and get back to causing chaos together!
What’s Changed
BeamNG.drive 0.39 Compatibility
Several changes have been made throughout BeamMP to restore compatibility with BeamNG.drive 0.39, including:
Additional fixes for BeamNG.drive 0.39 by @ashmaker000
Unicycle compatibility fixes by @Olrosse
Further 0.39 compatibility work by @ashmaker000
Additional compatibility changes by @Starystars67
Final BeamMP v4.22 release work by @Starystars67
Networking and Connection Improvements
Improved TCP connection handling and retry logic by @galacticlemonade
Fixed issues involving partially received network data by @Olrosse
These changes should improve how BeamMP handles connections and incoming network data, particularly when a connection is interrupted or data arrives incomplete.
Mod Loading Improvements
Switched BeamMP to a new batch-based mod-loading system by @WiserTixx
This changes how server mods are processed and loaded when connecting to a server.
User Interface Improvements
Refreshed BeamMP’s user interfaces by @RainlessSky
Fixed avatar-related null errors that could occur while joining a server by @RainlessSky
Translation Updates
Updated Russian translations by @TheHawk09
Updated Simplified Chinese translations by Ace06-suzhou
Translation contributions were processed through @gitlocalize-app
New Contributors
A big welcome and thank you to the contributors making their first contribution to BeamMP in this release:
@galacticlemonade
@RainlessSky
@ashmaker000
Thank you to everyone who contributed code, translations, testing and feedback toward getting BeamMP ready for BeamNG.drive 0.39.
Update Now
BeamMP should update automatically when you next launch it.
Once updated, you’ll be ready to experience BeamNG.drive 0.39 in multiplayer—whether you’re racing properly, exploring the new content or immediately finding increasingly ridiculous ways to crash into your friends.
Have fun, together! 🚗💥
Full release and changelog:
https://github.com/BeamMP/BeamMP/releases/tag/v4.22.0
Comments (3)
are we able to make accounts again
i want play beam MP
Noice
