June Wrap-Up & Summer Seas Ahead
Hey folks!
June was all about Halls of Tides – a massive dungeon map sprawling beneath the ruins of a forgotten sea god’s temple. Sailors, pirates, ancient rituals – you name it. It’s huge (at least by animated map standards) and packed with different chambers and moods.
And honestly? Considering how intense my full-time job has been lately, I’m pretty damn proud I managed to finish it within a single month. All that’s left now is prepping the Foundry VTT module, which is coming soon!
What’s next?
In July, I’m planning to finally start chipping away at the long-awaited Shattered Obelisk, but alongside that I’ll also be releasing a few smaller, ocean-themed maps – perfect for summer adventures full of sails, sand, and strange sea creatures.
Oh, and another cool thing:
I’ve recently started collaborating with the creators of Merlin VTT – a virtual tabletop built in Unreal Engine 5. No big commitment - let's see where it leads.
Now, I know 3D VTTs might be a divisive topic – some love them, others prefer the classic flat-grid style – but the fact is, the 3D VTT genre is slowly growing and building a passionate community around it.
If you're curious, here’s the link:
🔗 https://store.steampowered.com/app/2932670/Merlin_VTT/
Don’t worry – I’m not dropping support for traditional formats. That stays as the core of what I do.
As always, huge thanks to all of you – patrons, followers, longtime supporters, and newcomers alike.
And a special shoutout this month to all the new and returning Champion-tier patrons, who are listed in the artwork attached to this post. Your extra support really fuels the fire behind this project.
Cheers!
~dransky
