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Attack Behavior Revamp Standalone 5.4.4 Now Ultimate Dodge Compatible
May 12, 2021 0
Fully Animated Shouts V1.0 finally here
May 10, 2021 0
Shout Mod Progress Update
Shout mod is nearing its completion, though there are certain issues I'm attempting to smoothen out, most of the Individual Shouts have their unique animations, and a combo can be done after the shout is performed, just a little more edits and it can be up for initial release, Hope you're excited gu
May 9, 2021 0 1
Upcoming Shout Behavior Mod Little Preview
Just wanted to share a preview of what I've been making recently, A fully animated shout mod. right now the animations are mostly complete but I'm having trouble using DAR make them varied. I still don't know what's causing it yet but once I find the answer, we will get different animations for each
May 7, 2021 0 1
Attack Behavior Revamp 5.4.3
May 5, 2021 0
Enemy Magelock - The Prelude to My Magic Behavior Mod
I just recently published a small mod that changes NPC magic Behavior wherein they are committed to their casting state. This is good especially for those who love 1 v many combat and install mods like OBIS or Spell Distributors or Sands of Time or any Spawn increase mods out there/ another thing is
May 2, 2021 0 1
Attack behavior Revamp 5.4.2 Early Access
May 1, 2021 0
Attack Behavior Revamp 5.4.2 New NPC attack behaviors
This Update Will have new NPC attack behaviors Compatible with all Combat Mods, Now, NPC have a total of 5 unique attack behavior patterns you can anticipate and base your decision making on. The first 2 NPC exclusive attacks had long build up and recovery periods but these new attacks have differen
May 1, 2021 0 1
New NPC Bashing Behaviors Release v1.0
Apr 28, 2021 0
FP Revo Is Finally Here!
The First Person Attack Revamp is Finally Out Now What this Adds: Committed Regular Attacks Attack Combos Charged Attacks Switchable to vanilla attack behaviors for those who depend on directional power attacks The toggle button is thesame as Attack Behavior Revamp toggle(right alt) for consistency
Apr 25, 2021 0 1
Some Updates on the First Person Combo System
Hi Everyone! Here is the progress on the upcoming first person Revo. -Combo Chain with transitions added. -follow up 3 hit and 2 hit strikes added -established the alternate states so we can switch between the locked behaviors and vanilla behaviors via toggle key(right Alt button) -Works with all va
Apr 25, 2021 0 1
Attack Behavior Revamp 5.4 - Showcased features added
Apr 22, 2021 0
First Person Combat Behavior Project
Apr 21, 2021 0
Simple Left Handed Sword Animations
Hi everyone! Just worked on a little project on the side. Some simple more grounded left handed sword animation replacers for those wanting better sword animations for dual wield/left handed users. i feel like i've been focusing on the combos for the right hand too much that the quality of the left
Apr 21, 2021 0 11
Custom Enemy Attacks Preview
A little preview of a feature I've always wanted to implement is to give enemies not only custom animations but behaviors as well. In the next update, humanoid enemies do not behave like the player, the combat does not focus on poke and run, rather it allows you to take advantage of some combat mech
Apr 20, 2021 0
Attack Behavior Revamp Update 5.3 - Unarmed Combat
Apr 17, 2021 0
attack behavior revamp independent version progress udpates
Apr 8, 2021 0
New Discovery for features ft. unlocked grip
Apr 7, 2021 0
Unarmed Combat Preference
Apr 4, 2021 0
Attack Behavior Revamp 5.0 moves list and Non CGO variant
Apr 3, 2021 0

