Preview of Upcoming ABR features..
Just wanna show what I was able to do and what we can have in the future, I've been working non-stop on trying to implement what I wanted for quite a while which is to get CGOxCBExABR and making everything compatible with the new amr based animations for those animation enthusiasts to work, in my recent testing, i've found success and just wanted to share with everyone!,
I do acknowledge the reports of the users, right now getting AMR animations to work have not been that successful as animators don't use certain annotations, but I will try my best to keep that in mind so no matter the annotation the movesets will be used, also
please give me some time to create a clear guide, requirements and behavior update so installing this new ultimate compatibility version of ABR will have less anomalies or difficulties as much as possible,
I can't thank you guys enough for the support and I try my best to return the favor by coming up with new stuff and making the game much more fun than it already is, will post more of my updates on this as soon as i can. Thanks again!
Comments (14)
is there underwater combat in abr now? :O
By the way, you could tell me what mod do you use so that all those weapons can be seen even if you don't have them equipped on your character?
You could do the mod without the need to have CGO? I don't like that mod because it conflicts with other mods I use
ABR doesn't really have CGO as a requirement, just that it's compatible when you have it installed
Hey Adri, I have a quick question about the new version of ABR. I'm wanting to replace just the power attacks which are multi hit. The ones which are combos, for after 1-2 swings, then a power attack. Which files would I need to replace exactly?
https://www.patreon.com/posts/complete-guide-51831877 refer to this post regarding power attacks
Did my 2nd comment get deleted? 🤔 I didn't mean to post two comments, but submitting on a phone meant that hitting enter key submitted rather than changed lines. I was wondering if CBE brings anything to the table other than underwater combat? Because Loki's DLL solution. Sink or Swim/Wade in Water handles that very nicely. https://www.nexusmods.com/skyrimspecialedition/mods/42962
Looks great so far, Will these Skysa-AMR converted animations work with NPC's as well?. Thats the one thing i found lacking with many of the amazing animations i come accross so far.
Looks extremely good! Btw, what is the health bar you have above the enemies? I like that. Edit: Nevermind, I should've read the other comments lol
Looking Great!! can't wait to try out the new ABR, still using 5.5.1 tho cuz too many of my essential mods depend on the 2.0.1.7 SKSE version and AMR requires the newest :(
based
This looks awesome!!
Absolutely amazing! We'll see slaughterfishes go extinct soon!
This is amazing :D
