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Trailer for upcoming game jam competition
Sep 25, 2023 0
Working on the perfect demo for Project Impact...
Aug 31, 2023 0
Project Impact Test 0.2 - Tutorial and One Vs Many combat
Aug 2, 2023 0
Project Impact Update Sneak Peak: The Overworld, Bannerlord Style Mechanics, Exploration
Jun 9, 2023 0
Project Impact Sneak Peak: Pirate Camp Raid, Update 2 of Project Impact coming soon
May 27, 2023 0
PROJECT IMPACT 0.1 - first preview release
Apr 12, 2023 0
NEW upcoming feature for Siege, with Siegetowers and ballistas
Mar 4, 2023 0
Siege RELEASE ANNOUNCEMENT - a simple skirmish game for both Single and Local Multiplayer
Feb 28, 2023 0
Project Impact: Hand to Hand Combat
Jan 25, 2023 0
Project Impact: Weapon Showcase - Rapiers
Jan 25, 2023 0
Project Impact Devlog #3 Setting up Ally Actors for Future Big Skirmishes
Dec 21, 2022 0
Project Impact #2 - Bosses, AI, Levels all in 30 Days
Dec 1, 2022 0
Project Impact UE5 - Combo Switching, Injury System, Crowd Control
Nov 1, 2022 0
Project Impact - A Sneak Peak on My Game Project in Unreal Engine
Oct 2, 2022 0
Underwater Combat Update
Sep 20, 2022 0
Impactful blocking Speedfix
Sep 20, 2022 0
ABR 6.55 NPC Charged Attack Fix for Both AE and SE Versions
Sep 20, 2022 0
Stealth Behaviors Progress Update - Lean Mechanics
Aug 25, 2022 0
Bow Behavior Edits & Faster Draw 1.31 Update
Aug 18, 2022 0
Auto Sheathing on Idling
Aug 18, 2022 0
Recovery System Update - Compatibility Fix
Aug 18, 2022 0
Universal Recovery System
Aug 5, 2022 0
K.A.R.S. - Accurate Reaction System Preview
Jul 23, 2022 0
Directional Attack And Block Update for AE and SE - Impactful Blocking Direction Detection and Recoil
Jul 23, 2022 0
Faster Draw - Realistic speeds For both Third and First Person SE and AE Compatible
Jul 23, 2022 0
Simple Smarter Draugr Behaviors
Jul 23, 2022 0
ABR 6.53 for SE and AE
Jul 23, 2022 0
For Honour and MMA in skyrim: Showcase Update
Jul 2, 2022 0
Inquisitor 4.2 Update
Jun 27, 2022 0
Impactful Blocking 1.8 update
Jun 14, 2022 0
Project Impact 2.72 and ABR 6.5 Update Boss AI and Regular AI distinction
Jun 14, 2022 0
Inquisitor V4 Behaviors
Jun 14, 2022 0
Quick Attack - Attack on Draw and Skip Unsheathe Behaviors
May 29, 2022 0
Combos + Instant Directional Switch + FP Underwater Combat - FP Directional Attack Update 1.2
May 20, 2022 0
Directional Block update
May 2, 2022 0
Directional Attack Ecosystem
Apr 24, 2022 0
Sprint Swim, Impactful Blocking 1.6 - Timed Block Behaviors; Upcoming Mods Progress: Stealth Kills and Stealth Movement Overhaul
Apr 7, 2022 0
Impactful Blocking 1.5 - DTRY's Guard counter for NPCs
Mar 30, 2022 0
Project Impact 2.68 Update - Balance, Punishment, Boss Behaviors
Mar 23, 2022 0
ABR 6.48 - More charge attack functionality
Mar 19, 2022 0
Upcoming Impactful Blocking Feature - 360 Blocking, DBC Behavior Update: NPC movement and attack animation speed adjustment, ABR 6.47 Heavy-Light Attack Combo Adjustment; Project Impact Balance Update
Mar 11, 2022 0
Standalone Underwater Combat for SkySA and Vanilla users
Feb 28, 2022 0
Progressive Sprinting, Crouch Transitions 1.2
Feb 20, 2022 0
Preview on Inquisitor V4
Feb 13, 2022 0
Project Impact and Poise Synergy ; News About Inquisitor , Minor Behavior mods(smooth locomotion transitions)
Feb 12, 2022 0
Simple Smoother Standing to Crouch Transition
Feb 3, 2022 0
Dialogue Animation Framework Progress Update: Dynamic Idle Cycling Per topics
Feb 3, 2022 0
Project Impact II Remake - Using Duff's Hit Framework
Jan 29, 2022 0
ABR 6.4 - Beta testing SKSE implementation + Underwater Combat
Jan 11, 2022 0
Underwater Combat : Progress on ABR's next Features
Dec 31, 2021 0
Showing 1 - 50 of 136

