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Game Design - The Value of Known Unknowns
I've had the basic idea for this post rattling around in my head for a couple of weeks now, but the recent release of The Return of the Obra Dinn has me into action. Today I want talk about information, how it's used and presented in games, and how that information directly affects the experience a
Oct 23, 2018 0
Game Design: Choice and False Choice
I'm writing up some unique events for the Head Researcher role that will be introduced in v0.8, and some of these events include important choices for the player to make. This got me thinking about the different kinds of choices that are presented to players in games in general, so here's a post tal
Aug 5, 2018 0
Game Design - The Gameplay Loop of Lab Rats 2
Game design is one of my passions, and back in the early days of Lab Rats 1 I would put up posts talking about the various design principles I was following. I thought I would take some time tonight and restart the practice, this time taking a look at Lab Rats 2! In particular, I'm going to be looki
Jul 6, 2018 0

