Lab Rats 2 Plans - Entering Phase 2
The release of v0.16 in a couple of days will include a couple of improvements to the way Lab Rats 2 works. The update will give me the ability to flexibly handle how characters refer to you/are referred to and to create lightweight outfit variants that are made up of multiple colours. v0.16 will also be the end of major technical updates and the beginning of phase 2 of development. Phase 2 will focus on introducing new, unique characters and producing detailed storyline content for each of them to tie the game together.
These unique, non-randomized characters will be people who play some sort of special role in your life. These characters will have their own story arcs, paths to corruption, choices for you to make, and relationships with other key characters. Your mother and sister are examples of characters who will be receiving far more detailed storylines in the near future. All of the other girls from Lab Rats 1 will be key characters in one way or another, as well as several new characters to be introduced soon. In addition, those previously unused locations in the world will be given a purpose (and other locations will be introduced as needed by the story!)
Alongside storyline content work, rendering improvements will take top priority. Facial styles and emotions in particular are going to be reworked completely to achieve better results. New body types/models will also be worked on to widen the variety of base bodies in the game. Lab Rats 2 characters may have a different style than they did in Lab Rats 1, but I want to achieve the same level of quality with them.
After v0.16 is rolled out I will put up a post with a description for some of the new characters I'm planning on adding and the direction existing characters will be going. Until then I've got some more work to get done to make sure the update is ship-shape!
Comments (9)
I'm not sure if this was caught but there appears to be a slight error in my version. When you look at serum designs "Production Cost" is listed twice with the same value.
script.rpy after line 657; You need a if the_serum.production_cost < 1: the_serum.production_cost = 1 I'm getting division-by-zero errors on a new game, no modifications. While running game code: File "game/script.rpy", line 7314, in script call python: File "game/script.rpy", line 8110, in script $ mc.business.player_production() File "game/script.rpy", line 8110, in <module> $ mc.business.player_production() File "game/script.rpy", line 723, in player_production production_amount = self.production_progress(mc.focus,mc.int,mc.production_skill) File "game/script.rpy", line 658, in production_progress serum_count = self.serum_production_array[production_line][2]//the_serum.production_cost #Calculates the number of batches we have made (previously for individual serums, now for entire batches) ZeroDivisionError: integer division or modulo by zero</module>
As a coder myself (though C/++, ASM and C#), it's always good practice to null/zero check before performing any form of division. Always assume you're getting bad input and that your users are idiots- Bad user, no biscuit.
This is probably the phase of development I've been looking forward to the most. But before we get too into things, do you have plans to implement threesome style events, the kind you'd see with Nora and Steph in Lab Rats 1?
Will the age of your employees will also be displayed in the info screen even if there is no special gameplay effect?
The game is about serums, i want an addict character in the game i dont know what they should be, maybe they are over sensitive to the serums, maybe they are building resistance to the serums and they want more and more i dont know if it should be a special character or just a character trait, and i dont think the game needs such character, its just one of my selfish ideas and i think such character might be entertaining
Bless.
Thank you and I am looking forward to see what these new renders look like.
Can't you write something without sounding passive-aggressive? Either you aren't very good with words or...
