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January 3, 2019

v0.12.0 Bugfixing

I've been hard at work going through bug reports, finding, and fixing all of the problems that have shown up in v0.12.0 so far. I want to give a bug thank you to everyone who takes the time to post their crash traces, it makes my life much easier! An extra thank you to the people who dig into the code themselves and fix their own bug fixes. By the time I've read a report there's usually some awesome person who's already found the issue and suggested a solution.

I should be done with the backlog of bug fixes tonight, which means I have some time before the v0.12.1 release to do some extra work. I mentioned in an earlier dev log that I have a plan in mind for improving the lighting on faces/upper bodies (specifically fixing the lighting disconnect between the head and neck). I'm going to sit down and spend some time improving my rendering automation scripts to implement my idea and start re-rendering all of the bodies. Hopefully it will be done in time for v0.12.1!

Comments (6)

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Waffles! · January 7, 2019

It appears that insulting someone's work gives positive obedience and happiness. I imagine this is meant to be negative happiness?

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Anonymouse · January 7, 2019

Don't take away my strategy! :p

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FooLord · January 3, 2019

Found another bug, you have an infinite loop in the mom undressed event, line 2201 - 2205 of crises.rpy its fixed by changing it to: $ strip_choice = the_person.outfit.remove_random_any(top_layer_first = True, do_not_remove = True) while strip_choice is not None: $ the_person.draw_animated_removal(strip_choice) "You watch as your mom take off her [strip_choice.name]." $ strip_choice = the_person.outfit.remove_random_any(top_layer_first = True, do_not_remove = True)

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FooLord · January 3, 2019

same bug exists in line 2301, you knoq not to be bitchy but if you moved the undress code in its own label your code would be cleaner

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Petechons · January 3, 2019

In case no one has mentioned this one yet: in the Against the Wall routine, "Kiss Her" subroutine, you wrote: if the_girl.tits_available(): ... instead of: if the_girl.outfit.tits_available():

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Terebonkoff Game Studio · January 3, 2019

Keep it up!