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January 17, 2018

Lab Rats 2 Bugfix Update - v0.1.0a

I've built a new version of LR2 with all of the current bugs and typos that were found fixed. Patrons can find the download link here. If you run into a bug don't hesitate to leave a comment here or send me a direct message.

While this new version is out for testing I'll be working on some improvements for the public release on Friday. The biggest change will be replacing the current menu based movement system with a map based one, which should drastically reduce the amount of clicking you need to do to get anything done.

Comments (9)

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Saraharan · January 20, 2018

Is today (1/19) the day it releases to the public? If so im super excited for the release! Keep up the good work!

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srksrksrk · January 20, 2018

It's Saturday, 1/20 in my timezone already :(

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Mathew Graves · January 19, 2018

i can't start production at all is there any reason Why?

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Blackhalo · January 19, 2018

Do you have supply? And have you researched out a serum?

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Petr de Canzaparca · January 18, 2018

Most of the sex scripts still produce errors, like: [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 2070, in script call call talk_person(person_choice) from _call_talk_person File "game/script.rpy", line 2280, in script call call fuck_person(the_person) from _call_fuck_person File "game/script.rpy", line 2310, in script call call sex_description(the_person, position_choice, object_choice, 0) from _call_sex_description File "game/script.rpy", line 2341, in script call python: File "game/missionary.rpy", line 18, in script $ the_girl.get_sex_reponse() File "game/missionary.rpy", line 18, in <module> $ the_girl.get_sex_reponse() AttributeError: 'Person' object has no attribute 'get_sex_reponse' </module>

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Petr de Canzaparca · January 18, 2018

Flirt option also still has the_person.name winks at you.

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robert story · January 17, 2018

it is a great game but how long does it take to make some syrum

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Vren · January 18, 2018

It depends on the complexity of the serum you've designed, and the skill of your workers (or yourself). Off the top of my head, you produce 10+(3xfocus)+(2xskill)+(1xint) number of production points each time segment you work in the lab. Each production point also requires a unit of serum supplies, you can either spend time ordering those yourself, or hire people to your procurement department and they'll order it.

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xRed Games · January 17, 2018

Very nice. Good work :) 👍