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aura-dev

@auragamedev
4 bookmarksindexed Sep 8, 2026updatedlast updated Nov 10, 2026importedlast imported Nov 10, 2026
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Project Plan November
After a bit of a messy October with all the delays and the interference from the business development shooting into the development pipeline, I think we can finally go back to our usual business with this month. It's a Liora month and the beginning of a new part: With the release of the 0.8.0 releas
Oct 31, 2026 0 1
Project Plan October
New SKA dev cycle! Compared to the very long Hermann update, this cycle will be fairly short. I will be taking care of the main writing content over the next two weeks and then we will already be going back to Liora. Week by week breakdown as usual below: As you can see, there's a lot of pink so in
Sep 28, 2026 0 3
Project Plan September
As announced, we have two consecutive Liora months so our artists can catch up with the current content. The main goal of this week is to close out Part 3 of Liora for which we will focus on two aspects: Edgar Prestige content. For Part 3, we have done progresion content for Liora's Lewdness and Rea
Aug 31, 2026 0 1
Project Plan August
We will be breaking our development pattern this month by working on two major Liora updates in succession (with this being the first and Sepetember being the second). The reason for that is that the SKA Hermann update is very art intensive and while we will be entering the 1.4.0-beta today, it will
Jul 31, 2026 0 3
Project Plan July
Assuming the heat doesn't kill me, we will be back with another SKA focused month. Although the there will be a bit more of a shift towards funneling some extra dev time into Liora. Let's take a look into the weekly breakdown. Week 1: We concluded SKA development last month with the completion of Tr
Jun 28, 2026 0 1
Liora's Price of Dignity Mid-Term Roadmap Update
It's been a bit above a year now since development on Liora started and with the last prerelease we have finally (roughly) crossed the 50% threshold. In this post, I want to give an update to the Long-Term Development Roadmap to give an overview of where we stand, what delays we have now and based o
Jun 14, 2026 0 2
Project Plan June
And we are back to Liora for June! Let's take a look at the usual weekly breakdown of my plans: Week 1: I expect to be mostly busy with freelancer management especially since both Emubi and Deniis should be able to finish their respective CG that they have in their pipeline within this week. The tim
May 31, 2026 0 1
Project Plan May
A month is too short!! And I'm saying that even though May hasn't even bug yet x_X We are back to the Age of Hermann this month and while I was distributing the work items I wanted to tackle, I very quickly found myself at the end of the month... Let's take a look at what will be happening in detail
Apr 27, 2026 0 3
Project Plan April
We will back focusing on Liora next month! This will be the first update of Part 3 as we are now firmly seated in the Midgame. If you check out the roadmap post, this means that a new type of lewd scene will now become relevant: Lewd scenes that are triggered not by the contract but by Liora herself
Mar 30, 2026 0 1
Project Plan March
Roland is done (although he may reappear as a guest in some scenes maybe) - the age of Hermann begins now! Well, at least slowly. With the completion of the major milestones over the past month, this one will be a bit more transitionary to take care of some items of my todo list and in the case of t
Mar 1, 2026 0 1
Project Plan Feburary
We enter the last development month for Liora's second part, the early midgame (out of 5 parts). The remaining main goal is to finish up the scaling towards the first sex scene. Week 1: I have received the Blowjob H-CG variations yesterday for the Sexual Service H-CG and also just finished writing t
Feb 2, 2026 0 2
Project Plan January
As a final act of the year, let's check out what's planned for next month. It's an SKA month so the main focus will be on finishing the Roland/Lorraine events. Week 1: I originally wanted to do a half-vacation-half-work week here, but it turns out the half-work is more like a full week of work. We d
Dec 31, 2025 0 1
Project Plan December
The never ending cycle continues. We are back to Liora development! Last month was largely focused on Edgar related content, including lewd events, contracts and new mechanics for him. It should be possible for most people by now to overcome the Demonized Warhound, so we can now open up the next mai
Nov 29, 2025 0 2
Project Plan November
It's the usual game. One release is over, the next one begins! We are now back to an SKA-focused development month. As mentioned before, the last update was the bad-end part of the new Roland events. We will now focus on events that happen after completing Nothing But The Truth in Roland's favor. 1.
Nov 2, 2025 0 3
Project Plan October
We are back to Liora! I was able to squeeze in some infrastructure work during the SKA month and our artist has caught up with the illustrations for the current content, so this will be a month focused on content expansion. Week 1: The first item on the list here I have already tackled over the week
Sep 29, 2025 0 1
Project Plan September
After the long-term roadmap post, it's today time to focus back on the present and what will be happening this month. It's an SKA focused focusing on the next bad ending: The Roland Bad End. Note that as I mentioned in some past post, the Roland Update will be split into two smaller Major Updates: 1
Sep 1, 2025 0 2
Project Plan August
We have once again a month with a very straightforward goal: Finish the 0.1.0 version of Liora! (And upload the demo where?! Itch?! Who knows! >_<) Week 1: I will be brining the prototype costume system (that's just the SKA costume system ported over) to the next technical level so it has the necess
Jul 28, 2025 0 3
Project Plan July
Finally time to wrap up the 1.1.0 release! July will be a bit of a weird month as it won't be a clear SKA or Liora month, but rather a mix of both. But I guess June also was kind of like that. I hope it's not too confusing with the jumping between projects - the flexibility does help in the developm
Jun 29, 2025 0 3
Project Plan June
We return to Liora's Price of Dignity this month. Last dev cycle, I prepared a whitebox, technical prototype and this (and the next Liora dev cycle), the focus will be mainly on turning it into a Minimum Viable Product (MVP) and release that as version 0.1.0. There's a lot to do, so let's jump into
Jun 2, 2025 0 1
Project Plan May
We are back with another Star Knightess Aura month! The main goal: Finish the pre-Festival content of the Full-Time Maid Job events. Before I go into the weekly details, there are two minor meta updates: I have updated the budget post taking the new artist position for Liora into consideration. Whil
Apr 28, 2025 0 1
Project Plan April
First development month for the new game - Liora's Price of Dignity! It's a new and fresh project, so there's a lot of infrastructure to setup. Also since the project is new, there is of course not just implementation but also a lot of planning work to do. So my plans as they are now may still chang
Apr 3, 2025 0 1
Project Plan March
After last month's 1.0 release, we are back to business as usual - and hopefully really the usual. :'D Since my vacation week in November, I have been pretty much in overdrive and I plan to return to a more normal dev cycle starting with this release. In particular, since I will be needing some ener
Mar 3, 2025 0 3
Project Plan February
Alright, not a lot to talk about this month since I think it's pretty clear that the main objectives are: 1.0.0 Release of SKA Release support (e.g. bugfixing) However, the release being at the end of the week and bugfixing definitely not occupying our full time, we do have some other objectives we
Feb 4, 2025 0 1
Long-Term Development Roadmap Post-1.0
After about 4 years, we have finally reached this point! The 1.0.0 release is closing in, and it's time to talk about the future. I have a lot of thoughts swirling around in my head about the future. The aim of this post is both to inform you about what's going on in there and also to kind of put it
Jan 11, 2025 0 2
Project Plan January
Potentially the last project plan post before the 1.0 release?! I will just quickly preface this that we are currently looking good in finishing the content work for 1.0, but we still have quite a bunch of bugs from the most recent content, so it might be that I decide that instead of 1.0 release at
Dec 28, 2024 0 1
Project Plan December
We approach one of those months where development from my side will be 100% focused on one event: The Final Battle. After that, only the Epilogue remains and the good ending will be done! I will try to give enough information so you will know what to expect this month, without trying to be too spoil
Dec 1, 2024 0 1
Project Plan November
Our journey to the good ending continues! The big goal of this month: Completing the Demon General related dungeons for Richard's Domain. I will just spoil here that after those there will be an 8th level that will be more narrative focused and feature a guest appearance of a certain other character
Oct 28, 2024 0 1
Project Plan October
September was mostly a month to perform a bunch of the remaining setup work for the remainder of the game, this month we are back to closing out milestones. Our two goals for this month: Primary: Finish Judgement of Pride and with that close out the content block for fighting the demon generals outs
Sep 30, 2024 0 2
Project Plan September
In the last dev week of August we started on the development of Chapter 3-C and that's right where we will be picking up. Whereas previous months all focused on clearing out milestones and reaching the corruption ending, we are now back to build up work, this time for the good ending. Week 1: I have
Sep 2, 2024 0 1
Project Plan August
Well, with all the recent talk about the Corruption Ending, I think it should be clear what this month's primary goal is. Before jump into the project plan, I would like to spend a couple of words to discuss the ending structure. First of all, as I mentioned a bunch of times, 1.0 is only scheduled t
Jul 29, 2024 0 2
Project Plan July
Alright, last push to clear out the remaining Earth Corruption scenes! This month has two primary objectives: 1. Clear out all events and mental changes necessary to reach the Corruption ending 2. Finish the Lady Charlotte lewd scenes This gives us a straightforward plan. Week 1: First week I plan t
Jul 1, 2024 0 4
Project Plan June
The sprint towards the Corruption Ending continues! I will start off with some negative news; we will definitely not be making the October release date. We would have needed to finish all the events so that we could do the Corruption Ending in the first weeks next month. I used the last week the cre
Jun 3, 2024 0 1
Project Plan May
And we directly move on to the next corruption story heavy update! We are getting really close to the ending but there are still quite a few story events and mental changes on the road to the ending. The goal this update is to get to into a position where I can create the detailed concept for for th
Apr 29, 2024 0 1
Project Plan April
Okay, before it's April First and I need to hide from the internet because every word I read may or may not be a hidden April First joke, I will quickly punch out the Project Plan post for April. :'D It's going to be one of those "It's very straightforward ones." Well, like I said, it's going to be
Mar 31, 2024 0 4
Project Plan March
Very early release in the month also means very early project plan for the next! The big item for the next update will be the follow-up location on the Maid Academy: Lord Trademond in order to finally unlock the "proper" way into the Final Dungeon. Let's take a look into the detailed plan. Week 1: I
Feb 25, 2024 0 1
Project Plan February
Very straightforward goal next month: Finish the Maid Academy. This gives us roughly the following plan (where I might shuffle some things around as I will elaborate in the next section). Week 1: Finishing the Paulina training events. There are two more to go, both of these events having significant
Jan 28, 2024 0 1
Project Plan January
....... And the next year starts. :P This month is structurally fairly similar to last month, just with a bit less content on the real world corruption scenes - since the week will need to share some of its time with some of the usual start of the update bugfix/conceptual work stuff - and some more
Jan 1, 2024 0 2
Project Plan December
Last round for the month! I'm still stuck at my mom's due to my heating still being broken and it getting really cold over there, but technicians will be over tomorrow so I hope that will resolve itself. The reason why working at my home would be preferable is because we have some new lewd events in
Nov 27, 2023 0 1
Chapter 3 Roadmap Update
Previous roadmap posts: Roadmap Post Collection Current State With the 0.36.0 update, we reached the end of Chapter 2, and with that the 75%+ completion milestone of the game. The roadmap post series I mostly want to look back a bit and kind of update everyone where we stand and how the plans are lo
Nov 6, 2023 0 1
Project Plan November
And onto Chapter 3 we go! The November update will mostly be a setup update as there is a lot of stuff that we need to start now that the main events of Chapter 2 have concluded. Here's the usual project plan. Week 1: There won't be a lot of content in this week's prerelease as I will be mostly focu
Oct 30, 2023 0 1
Project Plan October
Last round to finish off Chapter 2-B! The plan this month is very straightforward. We are only missing one last front to clear out the Chapter 2-B content which is the Reverse Summoning Ritual. This gives us the following project plan. I was kind of hoping I could finish the Reverse Summoning Ritual
Oct 3, 2023 0 3
Project Plan September
Hey there! Here's the plan for next month. With the number "fronts" decreasing and everything converging towards the completion of the remaining events of Chapter 2-B, the big focus in September will be the completion of the corruption content for 2-B. And then, the other event that will be getting
Aug 28, 2023 0 3
Project Plan August
After the last couple of months have been mostly setting up, we enter now the phase of closing out Chapter 2-B. I was hoping I could do it over August + September and keep the total delay in Chapter 2-B to 1 month, but I was just a bit too slow with a couple of things here and there, leaving some si
Jul 30, 2023 0 1
Project Plan July
We charge forward in the battle for progress. The main goal this month is to clear out as much as possible remaining setup work for the final parts of Chapter 2. Of course won't be just main content, I will also be working on side content for 1 week, this returning to the Magic Academy with the focu
Jul 3, 2023 0 4
Project Plan June
One dungeon done, the next one's starting up. This time going from the hot Mount Firestorm to the cold Winterfall in the north! One of the two main focuses this month will be establishing the basics of this dungeon to which I will be dedicating 2 dev weeks, and then the other focus in the real world
May 28, 2023 0 4
Project Plan May
Another month packed with work! Let's have a look at what will be tackled in the upcoming weeks. For one, some things I have been working on since the start of Chapter 2-B can finally be wrapped up, and on the other hand, other new story lines I have been meaning to start can finally get started! Be
May 1, 2023 0 2
Project Plan April
And the cycle begins anew! Here's what I'm planning to do this month. For the last couple of months, we had some imbalance caused by the lack of a mapper that forced me to first do more corruption content than I had originally planned and push the dungeon related work back. With the two updates in F
Apr 3, 2023 0 1
Project Plan: March
Progress in Roya continues! This month will have a similar focus like last month: Pushing more content in Roya. Mostly, this involves on finishing the way north for Winterfall, adding the first dungeon in the Volcano area and further expanding Verdeaux. I will add 1 week of real world corruption sce
Feb 27, 2023 0 2
Project Plan: February
It is time to head back into Roya. After a long period on corruption content in the real world, we will be mostly focusing this month on Roya content. While I have a new mapping candidate once again in the pipeline, he will only be making the Magic Academy maps as a test commission. To ensure that w
Jan 29, 2023 0 1
Project Plan: January
One year done, next year starts. Except as of today I am officially self-employed. :) Week 1: The usual stuff. Bugfixing and then on the technical side we have the integration of the battle HUD rework. There will also be a little bit more content in the real world. As I mentioned last time, currentl
Jan 2, 2023 0 4
Showing 1 - 50 of 76