General Update #24
Hello again. Animation work for the three new enemies is just about finished, and the last three H-scene previews will be shown very soon. I'm rather eager to get back to the coding side of things at this point as all I've done over the last couple months is animation and art. Once the animations are done implementing the new three enemies into the game itself is once again just a matter of writing code I've already written before numerous times, so it should go without much issue as I've gotten pretty good at that.
I've seen mention of a desire for some kind of Gallery mode a few times and I've decided that I'll work on that for the build after the next one coming which should be very soon, but I'm still debating wherever it should be a paid build only feature as currently the only thing the patreon build gets you is a single additional enemy with each one, which probably isn't doing me any favors in terms of generating income from this project which still isn't much at all, not enough to be able to commit full-time to the project at least. But well, it's not set in stone yet, just something I've been thinking about a lot as the game typically already has a lot of animations and I can understand that perhaps some people would just like to find a specific one instead of trying to RNG it with an actual enemy.
I wanted to get the next build out by the end of this month but I didn't make the deadline, but the build should be out in the first half of this month at least, if not in the next week or two, but making promises typically lands me in hot water as my estimation of how long things actually take has been very poor historically!
Big thanks once more to the supporters! Sorry this General Update was a day late I was very tired yesterday.
Comments (1)
thats ok i will wait a new puplic version with the new enemies
