General Update #30
Hey, time for another monthly update.
I've been mostly working on bug fixes and new animations for more enemies since the release of the last build. I've got rid of a lot of the longer standing bugs (hopefully for good this time) and I'm continuing to make smaller adjustments to how enemies behave.
Regarding enemies I've been working on the Slime Girls first, there's two of them, one blue and one purple. They've proven to be a unique challenge for me as I work on transparency in their animations, and positions that otherwise wouldn't be possible thanks to the nature of what they are. I'll have some of the previews of their H-scenes releasing this month so please look forward to that.
Right now the intent for the next build release is to have at least three new enemies, with the usual three scenes each, which will complete all previewed enemies for the dungeon area (About 8 enemies in total native to the dungeon area). There's an additional enemy I'm considering including but I'm uncertain as of yet if I will, as this additional enemy isn't so much an enemy but an environmental trap. She was one of the first designs I made for the game, so if I do decide to revisit her she'll be due for a makeover and update in design, as no doubt I've improved artistically since then.
That's all for now. Please look forward to the new previews, and thank you as always for the support!
