General Update #29
Hey there. The tutorial area, associated dialogue system, including some basic choice selection framework and character portraits are all done. This area, and the systems included with it, gave me quite a lot of trouble to implement. But with that done, and the keybind system that interacts with it also done, I hopefully won't have to touch those systems again for a long time and I can get back to focusing on enemies, scenes, and zones, of which I'm excited to do.
Another DevBuild went up recently, it's entire purpose is to test the tutorial area to ensure it works. I worked pretty hard to try and stomp out any bugs I discovered myself and I think that I got all the ones I could find, but as always, I'd appreciate those with access to the DevBuild to let me know if they find anything I missed.
As I move forward into August all of my efforts will immediately be focused upon finishing the Prison Warden enemy. I still want to do the multi-enemy H-scenes after that, I just worry that it'll cause me to get trapped in code hell for longer than I'd like again, at the cost of more frequent updates with new enemies.
Besides that, that's all for now. The new public and main build will be going up as soon as I get this last enemy done. As always a big thank you to the supporters!
