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supermarket sallad (simon david ryden)

@supermarketsallad
0 bookmarksindexed Sep 14, 2026updatedlast updated Sep 28, 2026importedlast imported Oct 17, 2026
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Showing 1 - 50 of 88
strangeTrig.tox
Jun 10, 2026 0
Time independent flowField quick tutorial
Jun 10, 2026 0
A small call to action
https://www.valyouladder.com Function Store is helping us as a community by creating a service where we can better understand what we should charge for a professional project. This means creating an anonymous database of peoples projects and how much they get paid - so we can learn from each other h
May 20, 2026 0
0:46
gridFLUID3D.tox (work in progress)
I’ve been working on this 3D fluid sim for quite a while now, and I’ve used different versions of it in several live shows. Originally, it was built entirely with 3D textures in TOPs. That approach made a lot of sense since fluid sims naturally operate on a 3D grid, and 3D textures make that structu
May 19, 2026 0 113
TOTONE.tox riso printing duo-tone simulation
May 5, 2026 0
smoothCameraPath.tox
Apr 20, 2026 0
0:50
Spectral Bloom/Blur + tutorial + .tox
Another part of the tool dump. I was looking up some different approaches to bloom and blur and stumbled upon this amazing video https://www.youtube.com/watch?v=ml-5OGZC7vE by SimonDev. And decided to try to implement it in TD. And wrote a little tutorial about it - becuase it was such a fun approac
Mar 22, 2026 0 114
Distance Constraint - procedural animation
Mar 20, 2026 0
1:20
penderRender - stylized rendering in TD
a deferred renderer I was working on for a project - that I decided to turn into a toolkit. It has some junk - but also some niceties. like the ability to set material properties with pixel-maps AND with POPs attributes. some built-in post processing effects. lighting with POPs and more Here's the f
Mar 5, 2026 0 112
POP lights - a rambling tutorial
Feb 24, 2026 0
0:33
primitive displacement
Trying to become friends with the GLSL advanced POP. Anyways, here's a little primitive exploder .tox that can be fun to play with as I'm working on some POPs basics tutorials for you :)
Feb 20, 2026 0 113
Drawing with Shaders Tutorial
Jan 21, 2026 0
1:23
genuary2026
It's time for genuary, and I'm taking it seriously this year. In case you don't know what it is it is a series of prompts for each day of the month of January. https://genuary.art/prompts It can be a great time to test something new, and the prompts are quite fun. I'm taking the opportunity to pract
Jan 1, 2026 0 111
Procedural Animation with POPs
Dec 18, 2025 0
POP Spline
Dec 8, 2025 0
Updated 2D Fluid Sim
Nov 27, 2025 0
Strange Attractors
Nov 25, 2025 0
Crosshatch as a MAT
Nov 20, 2025 0
TOON SHADER for POPs
Nov 18, 2025 0
POPs attractor project file
Oct 30, 2025 0
Thomas Attractor POPs TUTORIAL
Oct 30, 2025 0
okVJ on Github
Oct 22, 2025 0
POPs exploration Tutorial and Project files
Sep 20, 2025 0
ASCII project-files
Sep 5, 2025 0
ASCII rendering in touchdesigner
Sep 5, 2025 0
okVJ - discount code for live performance tools
Sep 2, 2025 0
with some love for color - RGB-post processing FXs
Jul 8, 2025 0
procedural terrain in POPs and TOPs
Jun 30, 2025 0
POPs
Jun 11, 2025 0
TUTORIAL MICRO PROJECT #1
Jun 11, 2025 0
TUTORIAL storms in teacups - using 2d fluid sims and a simple GLSL particle system.
Apr 29, 2025 0
2d fluid sim
Mar 23, 2025 0
Audio Analysis Cleaner triggers
Feb 17, 2025 0
gyroid
Feb 6, 2025 0
explorations of a 2d displacement
Jan 3, 2025 0
oil slick tutorial
Jan 3, 2025 0
line_wiggles
Dec 8, 2024 0
Jiggle TOPs
Oct 21, 2024 0
Thomas Attractor TUTORIAL
Oct 3, 2024 0
Strange Attractors (Lorenz System) in TOPs
Sep 22, 2024 0
Conway's Game of Life in TOPs (no glsl)
Sep 21, 2024 0
Collapsing Noise TUTORIAL
Aug 27, 2024 0
sketch of the week - top fun
Aug 5, 2024 0
sketch of the week
Jul 23, 2024 0
sketch of the week
Jul 15, 2024 0
sketch of the week
Jul 8, 2024 0
audio rection diffusion Patreon Exclusive
Jul 1, 2024 0
uneven ground TUTORIAL
Jun 14, 2024 0
Liquid Gravel TUTORIAL
May 13, 2024 0
flowy stone preview and project files
May 12, 2024 0
Showing 1 - 50 of 88