Soulspire Dev Update #12
Happy Monday! Hope you're all doing well. :) I've completed all the new event writing and I've completed basically all the new event renders. These new events are going to populate the game, so that you have lots more random events occurring when you select certain things in game (ie. working out).
The new event system I've created will also prioritize showing newly unlocked events (so that you see new content first) and will have a toggle to disable replaying longer events. I imagine some of you might want to just do an exercise event without having to skip through a lengthy dialogue you've seen four times already, so that's going to be enabled by default, but can be toggled within the game's settings. I'll keep adding events as fun new ideas come up and as the game advances, so even though I'm already at ~50, it might get higher.
The rest of my work this month will be focused on the main plot and continuing to move that forward. This upcoming version will herald the dawn of a new era in the game, which should be plenty of fun. :)
PS - I'll be at my sister's graduation next Sunday through next Wednesday, so I will be less responsive during that time, but I've planned that into my dev cycle already.
Comments (1)
Thanks for the update and enjoy your sister's graduation!
