Soulspire Dev Update #5
Happy March everyone! I hope you're all doing well. :) After planning out everything I wanted to do for version 3, I've decided to split it into two releases - version 2.5 in March and 3 in April. Version 3 is just too much content for me to get done in a month, and I'll be on vacation starting March 24 until April 2 on top of that.
Here's the plan:
Version 2.5 will be released on March 21 for high-tier patrons and March 22nd for all patrons. That release will cover the rest of the events that occur after the end of version 2, which is quite a bit of linear, VN-style content. This update will set up the real meat of the game. I've mentioned for a while that Soulspire is planned to be a management and reverse trainer game, and we only have management content right now, so... There's some set up required to get the reverse trainer part going.
Version 3 will be released at the end of April and will actually implement the new gameplay, put in lots more quests and content, and move the story forward as well. I'm intentionally being fuzzy on the details because I don't want to spoil what happens in 2.5 - it's a lot of important plot stuff! I'm also planning on adding in more random, little events that can occur throughout the game, so that there's more fun and variety in earlier content. :) Fortunately, with the way the game is designed, I can "backfill" content pretty easily and really flesh out the world and characters throughout the development cycle.
As always, thank you for supporting, and I'll have another update for you all next Monday!
