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May 18, 2023

Development Update 13

This Monday, everybody will be able to read this post. Coincidentally, that is right around the time I'll release Episode 3 and who would have thought but there is also a 20% discount for A Foreign World on Steam. 

For everybody that isn't a Patreon: If you're reading this and haven't bought A Foreign World yet, this is a great opportunity to buy!


Back to the main event. You've heard me right. Episode 3 is right around the corner. The Text is written and implemented. Beta testers have given their okay, proof readers have taken a look, and me myself almost played through it too. Well...

Renders are done. They look crisp and sexy. Just look at this beauty above and tell me, you're not excited. I know you are. As a whole, I'm very happy with how the game is turning out.


But if everything is ready, then why haven't you released yet?

That is an excelent question and sadly... Eh... Because not everything is ready yet. I'm still sitting on the German translation. Also, there is no music yet (there will be next Monday, don't worry).

Something else I noticed a little too late is the memory screen. I... *Author scratches his head nervousely* ... kind of forgot about it. I might be able to write it until Monday, but I can't do this to moskyx (the guy who does my Spanish translation).

I've decided to do a seperat update for that where I might also add smaller scenes to fill in more of the gaps. Don't worry, it is going to be awesome. Maybe a scene where Aurora and the other discover the fridge. Small details that make the characters feel more lovable.


What else is new?

One of my beta testers pointed out that during transitions / animations the textbox is showing and that he can't hide it using the usual H button (or with a mousewheel click). I already have the hidden textbox mode where you only have the dialogue in the middle, and the menu buttons are at the sides of your screen. The player (You) can activate it in the preferences tab.

I thought to myself that it would be great if the H button wouldn't work like it does in any other renpy game, but that it would allow you to switch between a hidden and an unhidden textbox... which it does now.

Great!

I love doing these small things that distingush my games from other renpy VN's Eventually, I might implement a walkthrough-mode like I did in my previous game. For now, that shouldn't be neccessary, but it's something I plan to do the memoent there are more than two choices.


Oh yeah. The next update has about the length of my usual releases. 10,000 words, 230 renders, and about 40 minutes of playtime.

Keep your eyes open. Episode 3 will be out soon *caugh* next Monday *caugh*

Until then, Enjoy!


Comments (2)

E
Eldon Freeman · May 20, 2023

Interesting, I have to test the "H" behaviour when it drops! I also noticed in the last release that you now have a frame that indicates when an animation is playing, so that we don't accidentally skip it. Nice work!

N
NFinity · May 18, 2023

This is amazing! You and your team's attention to detail just shows the care you put into this game that makes it an incredible VN to experience! Thank you all for all of that hard work!