Interaction With ALS - Version 2.0 (4.26)
News in 2.0 version:
Jumps Sequences (Automatic jump matching)
New Ladder System (It using new ladder actor (Ladder_Generator_v2)
Rebuilt Cover System code (Animation Locomotion is same , but new code in component)
Fixed FootLock when player has press inputs keys fast.
Fixed HostagePose For Human AI
Fixed issue with multi-reload at the same time
Comments (25)
Is there any update on the "refined" 2.1 version? The post above mentions possibly by Jan, and Jan is almost over now :)
It's almost ready.Previousl mentioned about version 2.1 but I meant more about 2.01. Version 2.1 will probably be released between 01-07.02.2022. I managed to introduce a few new mechanics, e.g. grenades, and fix some bugs.
How to Correct open your project? When i open character not moving( ((( I need video tutorial
First Download the project files. Unpack zip file and open Unreal Engine 4.26. Next click 'browse' button and choose folder with project.
Pessoal alguém tem alguma documentação ou tutorial sobre a parte de Damage do projeto que possa me indicar?
Is there any way to get it working on UE5?
I currently have no idea. Of course, the project can be run on UE5 by removing the PowerIK plugin from the project, but unfortunately I had a lot of bugs anyway.
Just double checking but this system is not applicable for UE5 for now, correct?
Jakub, I expect from you. Grenade, creep, Radial menu, Save system, checkpoint system. take the guns without a backpack.
UP on Gonzalo question
Hello, very good job, I liked it a lot, but I tried to add it to my game but it is not compatible with unreal engien 5 due to problems with power ik that is not compatible with ue5, there is a way to deactivate it, to be able to do the migration or activate power ik in eu 5
Try to remove all nodes associated with the plugin. They are all in Animation Blueprint (If I remember correctly their name is 'Power IK Ground'. Then turn off the plugin in project settings. I don't think the project will work properly on UE5 engine (I had a lot of bugs).
In the future could you maybe add a inventory or wheel selection for the weapons. The normal als v4 one seems a bit strange to use.
If I understood everything correctly, it is about changing the 'Overlay State' widget to the Radial Menu. I thought about it, but propably I would have to use ready-made assets, e.g. https://www.unrealengine.com/marketplace/en-US/product/dzx-radial-menu-umg
mybe something with grid level and the ai walking not working i dont know why i copied from another level it should work the path track and the Human ai not working he not following the path only shooting
In the 'Grid Level' AI controllers are not configured. Check a track actor has been assigned in the detail panel. You also need to set the AI controller class in the Pawn section. It would also be worth rebuilding the navigation to make sure it works properly.
Hello Jakub. I want change JumpSequenceSystem. but where is this system? I don't like this system.
The main system is located in ALS_BaseCaracterBp. Find in Event_Graph event 'On jump'. You can see here function with name 'Jump Start' (if i remember name correct) This is a base function that activate JumpSequences.
Looks excellent as always. Something incredible! What do you think about adding melee attacks and melee combat system in this project? Something simple and human, without any quirks. For example punching and maybe more interactive with melee weapons. With the same ax? Cause all this project looks so incredible, and such features will make it even more awesome
I disagree. The IWALS is made as base. There are several tutorials on YouTube for a reactive combat system in ALS so follow it. I am personally not interested in making the melee system deeper.
First you must create path actor . Find in assets browser PathTrack_Actor and place it into the level. Create path by using spine. Select target zombie character and find in details panel variable 'Path actor' , next assign the path actor. It should work.
i tried i could not do the thing before the last part select the target zombie can you please make me a video with how to target zombie character where is it please it will help me alot
first of all thank you for this amazing update :) . i need help can you make a video tutorial please on how to make ai zombie follow or move a path or walk near the same point? im new i have no idea how to do that or mybe someone else can help me here? please help
Very nice
Very nice, thanks for taking your time and doing such a great project. Your aim to refine the system now is greatly appreciated, take your time. I would be very happy to help by sending you bug reports. All the best!
