The Modular Dungeon System by Baileywiki and community contributors
Introducing the Modular Dungeon System. Compatible with Modular Towns and expandable by the community.
Download it today by going here https://www.patreon.com/posts/44077469/
Features:
ADDED: Modular tiles for Halls, Rooms, Stairs, Pillars, Walls
ADDED: Motif-agnostic tactical and feature elements:
- Chasms
- Dais (circle and square)
- Bones/skeletons
- Holes
- Wells (multicolored, Token Magix FX filters enabled)
- Overlay prefabs for placing in any dungeon
* Bones 16x16
* Campsite 16x15 w/ working tents
* Crypts 11x13 w/ modular/removable lids
* Mushrooms 8x8
* Campsite 8x8
* Blood Circle 8x8
ADDED: Sample Dungeon Maps
ADDED: 13 Throne types including Orc, Bones, Mage, Dwarf and more.
Baileywiki Creator Corner - Interview with the artists behind the Modular Dungeon System (YouTube)
Comments (9)
Loving your creations! Makes my job so much easier so I can focus on the story itself
Excellent. I'm using my own creatíons for my games. It really does help speed things up (if I wasn't spending hours on them in the first place!) But the actual setup time is lightning fast.
on the ruins request, if they can include at least some with map agnostic bases (like rural buildings) so they (or some of them) can also be used on the wilderness or city backgrounds that would be great
Yep, makes sense for ruins to be "terrain agnostic"
Jungle temples.. and sea caves....looks fantastic
If you are looking for ideas, I will request city ruins. Specifically ruins of old stone buildings.
Request received!
Fantastic! Any ideas for expanding both systems is always welcome.
I just used the Modular Town to set up a district in waterdeep for tonight's game. Made my life so much simpler. If this helps with Dungeons I am sold
