Update prototype 2
The head turns behind the camera.
Removed the pumpkinhead.
Redesigned the AI. This is still unfinished work. I want the game to have a lot of different ghosts that will tied the heroine in different ways when caught.
Comments (5)
I also noticed that one of the buttons makes you look hogtied, but doesn't show that feature. Can't wait for more updates. When are you thinking of getting the next patch out?
Are you talking about the 7 key? This is a test function that creates a rope for hogtied. The next update is in 1-2 weeks.
I liked the aspect of being magically tied while running away in the previous update instead of being captured suddenly. Is this a mechanic you can keep?
UPD3: После перемещения 2 комната иногда камера показывает нижнюю часть тела. Прикол шутка) Она после переноса меня сбросила с 2 этажа на первый)
Fast tests. Environment: Press Key 6 - spawn 10 enemies1, 10 enemies2. Key 6 start tied with no tied. Enemies1 (white) move you to safe place without any action. What no more safe place, so as you move, she agro again and move to another place. Enemies2 - blue (after moving put on gag and tied hands, also throw near ball for free, so you win in few seconds). Scene1 - Blue Enemies move you on main bridge, turn left and throw you into abys. Always move into this place as safe point. Enemies1 move you to different places, but sometimes throw you into wall. UPD: can send somehow screenshots of that. UPD2: Enemy2 in scene 1 sometimes move you to another place, and throw into wall. In scene2 more test show, that all ok. But speed is to low with tied legs to escape from ghosts.
