Update prototype 2
A new system for changing hairstyles.
New jumping animation.
Catsuit from the previous game.
Key C - lie down.
New mechanics of moving on floor.
The F key - switching on and off.
Changed the mechanics of stand up. Now you need to press the F key several times while near the wall.
Not obligatory press key fast.
Comments (10)
hi, trying to toggle keys but the only ones working for me are zqsd and shift, all the other keys to toggle things don't work, maybe i do something wrong ?
There's not much for key assignment right now.
Itch.io isn't very good at notifying. You updated some games? I'll give them a look. I'll probably get the notification tomorrow lol.
You won't like this update, don't download it. I deleted something from the games.
Could help with the mattress in the back corner of the attic as well
In Stage 4, There is a cellar/basement entrance that will need some attention, if you use this in the final game. The entrance with the ladder. You can get stuck behind the ladder if you fall from above. Suggest using a crouch button for some circumstances. Should some predicaments allow it.
Ok, I'll check it.
I like the new sit up, moving while sitting, and stand up system. The prototype is awesome so far and just gets better with every update. I finally spent some time exploring the new level and it's so large and confusing. I love it. I'm hoping you find a use for it in the next game. I was thinking of a possible mechanic for having the character moving by jumping with her legs tied. Perhaps the move speed could be affected by whether or not she is wearing high heels. The current speed seems good for high heels and maybe 1.5 or 2x as fast with bare feet. Perhaps there could also be a chance of falling while jumping in heels, something like 0.5%-1% chance per hop on a flat floor and 2x on stairs . If you can model different footwear then perhaps there could be 2 or 3 types of shoes, each with different move speed and fall chance. I also have an idea that might make the prototype more interesting to play. If you could add commands on the screen for setting up the enemies and bondage to also spawn spheres at random locations. To save time while prototyping maybe there could just be a command to save the locations of all currently placed spheres to a file and load them back. The player can then drop as many spheres as they want (maybe up to 50 or more) around the level then save the locations to a file for that level. When the player asks to spawn a number of random spheres it will just pick locations for each sphere from that file. (One sphere per unique location of course.)
It's a good idea to add the probability of falling when jumping on heels. I was also thinking about adding the option to spawn spheres in a random place.
the new sit up system is wonderful.
