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October 16, 2025

Weekly Development Log – 10.16.25

Hey everyone,

This week’s focus has been all about character creation and design. I’ve been working on a brand-new character for NeonStrip, continuing to refine the game’s visual style and personality across NPCs.

Last week, I posted a Full Development Log for Tier 2+. Here are some of the changes made.

🌿 Last Week’s Additions & Environment Updates

Last week’s focus was all about expanding the world and making it feel more immersive and alive:

  • 🏢 Auto Dealership – a new area added where players will eventually be able to purchase vehicles.

  • 🌉 Bridge Redesign – bridges across the city have been rebuilt with improved models and enhanced lighting.

  • 🌳 New Vegetation System – added more trees, improved grass detail, and updated terrain coverage for a more natural look.

  • 🌆 Environmental Variety – each district now feels more distinct through subtle lighting and texture changes.

  • ⚙️ Performance Optimizations – stability improvements to handle the added world detail more efficiently.

👩‍🎨Character Work in Progress

The new character is designed to fit perfectly within NeonStrip’s world — modern, stylish, and full of personality. I’ve been experimenting with skin materials, lighting setups, and hair shading to achieve a more realistic, yet polished look that stays true to the game’s aesthetic.
This character will be featured in future builds once animations, facial expressions, and behavior profiles are finalized.

💋Model & Blendshape Updates

This week, I also focused on expanding character customization and realism by introducing new blendshapes:

  • Enhanced body shaping options, including improved breast and butt variations.

  • Added new detail blendshapes for body expression and subtle adjustments.

  • Updated nipples and soft body shaping to support more natural transitions across animations.

These updates allow for more variety and flexibility in character design — both in customization and animation.

🌆 Ongoing Work

  • Continued environmental updates (bridges, vegetation, dealership).

  • New light calibration passes for better tone and scene balance.

  • Preparation for the next test build, which will include some of these latest updates.

Thank you all for your continued support — your feedback and encouragement help push NeonStrip to new levels each week. 💜

— Blast