Build 8 preview.
Hey friends,
Let me start off by saying, sorry for not posting for a while. I have been busy with my personal life and this build has been a pain for me. I have to be honest I did try to rebuild my game in Unreal which caused a big delay hoping to have answers to my performance issue.
Unreal is great and it did perform well with a larger scene, but unfortunately, I couldn't apply all the mechanics I had in Unity which were some of the major ones. Importing models into Unreal was a pain for me and one of the bigger reasons I switched back to Unity. Unity is just more convenient when it comes to the small things.
After switching back, I focus on really getting good performance. That was my goal and I finally saw some success and a great-looking map. Hopefully, everything goes well, this is one of the hardest builds I've done.
I did have to make some sacrifices like strand base hair, I'm returning to hair cards but it will look just as good. Everything else is still in the game, even the AI chatbot. I will continue to develop this even with its dark back. The AI chat system is really heavy on performance and memory and has been a challenge for me, but I can make it work.
Here are three screenshots displaying the frame rate in the top right corner of the image. The performance is displayed over some time (pretty much from day to night
Again sorry for not posting for a minute, this has been a challenging period for me. I plan on posting a full dev log soon with more changes coming to Build 8. Thank you for sticking with me and my project. I understand issues with previous builds and I will do everything I can to fix them and create an awesome game for you all.
Thank you,
Blast.
