[Mod] Milestone Fixes: no rotationally vanishing milestones, enable for inactive played, CC issue fix - Sims 4 Mod
As always, please report any issues with my new mods so I can address them!
May 2026: Fix #3 is now obsolete, 2 presumably still applies?
Dec 5, 2023: fix #1 is obsolete, 2 and 3 still apply
This mod will be up until EA revises the related 'inconveniences'.
File 2: CC/Mod Object Fix
2. Without the fix, removing CC linked to a milestone will leave your household forever unable to load. The fix, well, fixes that.
OBSOLETE AS OF May 2026:
FILE 3: Load Milestones on Played but not Currently active Sims (NateTheL0ser's idea)
3. If you play a sim and they interact with a sim from another played household but not currently active, that other sim will be able to gain milestones properly with your sim, for example if they get married, etc. With this file installed, Sims from Played households but not currently played will have their existing milestones recognized by the game as existing
OBSOLETE AS OF DEC. 5 2023:
FILE 1: No Rotationally Vanishing Milestones 1. Prevents milestones from rotationally disappearing.
1. DO NOT EXTRACT THESE FILES! PUT DIRECTLY IN MODS FOLDER.
Comments (27)
Thank you :)
The milestone/cc fix mod just allowed me to detach my G10 heir from having to have some random cc installed to load him - which is a HUGE relief since one day he'll end up in a forever save that I do not want to depend on any mods/cc Thank you so much for making it 🥰!
i only can download 2 files.. the no rational vanishing mod is gone :0 but i had this one on my old laptop??!!
It's not necessary anymore as EA fixed that bug
I just wanted to double-check this from the patch notes: "Sims with tracked Milestones won't forget about them if they are moved into a non-played Household" That doesn't really sounds like it fixes what your fix...fixes, lol. Can I leave your fix in, to make sure I don't lose the milestones in my played families?
Yes, the EA fix of today is not about the rotational vanishing, so you should keep my fix in if you want to avoid that bug! :)
When you say the mod is "performance greedy", what do you mean exactly? Does it mean longer load times or possible game play lag, for example?
So, first, this is only about the part that enables milestones for households played but not currently active. And what it means is, for players who have a ton of households marked as played, say if they go to a crowded public lot, all the Sims marked as played who would appear on it would all have the milestone tracking system active on them, and it can be assumed that this could mean some lag on computers that aren't equipped to deal with it
Thank you so much.
Thank you !!!!!!
Thank you :)
Gracias!!
Thank you so much for helping this game :)
I use Enkidu's Toddler Milestone Fix: Numbers before Letters. Could that cause problems? https://modthesims.info/d/675205/toddler-milestone-fix-numbers-before-letters.html
No
Thank you!
Hey Lumpinou, do you think it's possible to make it so NPCs also gain milestones? At least when they are on the same active lot as your active Sims? I know NPCs gain the retroactive ones when they become active, however, it's weird to see an NPC having a bladder failure and then, if you make it part of your family, it's like that never happened.
Hi, yes I could, but, EA chose to keep never ever played households out of Milestones due to performance concerns, which I consider valid. If you however have great perf and choose to mark all households as 'my household' aka as 'played' via household manager, with this mod installed then these npc's will have their milestones record when they happen on the lot where active Sims are
As a big rotational player, thank you so much for this!
I wonder if this will fix the issue with tried foods sometimes disappearing for infants. I had not connected that to rotational play, but it just might be when I changed households that it happened.
I have the same issue and it drives me batty! I really hope this fixes it and also didn't make the connection.
So interestingly I was surprised to notice the opposite in my game in regards to infants. I thought for sure they would just lay there but I have visited multiple other household infants and they are often sitting up/scooting, etc. I I play heavily modded though, so it's always hard to say what's vanilla vs mod. I do know I don't have a mod to purposely fix it.
I had this bug where my sim infant traveled to another family with his parents to "help' a relative with a newborn . I was playing as the newborns family. Apparently everyone in a household (even the dogs) comes on these visits. I noticed while interacting with the infant that he seemed to have none of the milestones - could not sit up, etc - he had gained when I played him. When I rotated to that newborns household the milestones appeared to be permanently gone, they did not reappear just because I was playing that household again. I wondered if this was only caused by the family visit scenario but it sounds like its worse than that. I used your mod to restore the milestones, thank goodness. I think its should be tested under a family visit scenario too, just to make sure, since that coding would be different than what covers normal rotational game play - I imagine?
It's a EA bug that has happened to many people when visiting another household, regardless of scenario status. But yeah this fixes it :)
I keep getting an exception saying the the RPO collection M0 Corelibrary Saying the tuning is messed up. Anyway to fix this?
Please share the error report, but most likely you are just seeing the new game bug that error reports blame rpo for because rpo runs systems at the same time as it.
IT WORKS!!! I triggered the bug & visited a family with an infant and the infant was sitting up!! Great work!!!
