Inquisitor Trainer: Work Report + New Artwork (Best Heretic Ending)
⚠️ SPOILER ALERT!
Guys, this post contains some pretty big spoilers for the Best Heretic Ending! If you wanna experience everything yourself when the update comes out, you might wanna skip the story details. Otherwise, keep reading!
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Okay, for those of you who are still reading...
Another progress report! I've managed to finish some more artwork, and this time, I just finished one of the scenes for the Best Heretic Ending, where Kivella assassinates the Magus.
So, in the Best Heretic Ending, I'm giving players two different ways to get rid of the Magus.
After Heidi and her crew successfully infiltrate the Genestealer Nest using Necron teleportation technology, they'll finally come face to face with the Magus, the one controlling the Broodmind. And this is where players will have two choices.
The first option is to assassinate the Magus. This is the more serious, non-lewd route, especially for those of you who prefer a more straightforward story without involving any erotic scenes.For this route, Heidi will have Kivella take care of the Magus.
And Kivella, being the assassin she is, doesn't believe in unnecessary violence or prolonged suffering. Her method is simple: a single syringe loaded with a deadly assassin-grade toxin.
Before the Magus can utter another command, Kivella is already behind her. A gloved hand catches the Magus by the chin. A cold needle slips into her neck, delivering a toxin engineered for one purpose: a swift and silent death.
There is no desperate struggle. No agonizing screams. Just a sharp breath, a moment of disbelief, and then silence.The mind that once commanded an entire Broodmind simply fades away.
Clean. Precise. Almost merciful.
A surprisingly humane death, especially considering the brutal world they live in.
I actually had quite a few different ideas about how Kivella could eliminate the Magus, but I eventually settled on this one. I wanted her assassination to feel professional, cold, and efficient rather than unnecessarily brutal.
The second option is to kidnap the Magus and offer her to Lirieth.
Now, this is where things get a lot more lewd! Instead of killing the Magus right there, Heidi and her crew will use Necron teleportation technology to transport her straight to Lirieth's lair.
And there, Heidi will offer the Magus to Lirieth, our lovely Dark Eldar, for a little... special treatment. As some of you already know, Lirieth has her own way of enjoying her victims. She feeds on the pleasure mixed with pain through erotic torment, using it to maintain her youth and beauty.
But of course, Heidi isn't doing all this just to be nice. She's also going to offer Lirieth a deal. Heidi will keep supplying her with victims to satisfy her needs, allowing Lirieth to stay young and beautiful forever. And in return? Heidi gets herself a powerful new ally to help expand her influence and power.
I think this is also a pretty good opportunity to give Lirieth a bigger role in the story. Ever since I started making this game, I've noticed that quite a lot of you Dark Eldar fans really like her. So, for those of you who've been waiting for more Lirieth content, I think you're gonna enjoy this second option!
I'm still working on Lirieth's scene. As soon as it's done, I'll post it here!
A Small Change Regarding the Bug Hunt Build
Since this update is mostly focused on story and cutscenes, I've decided to skip the separate bug hunt build this time.
There aren't that many changes to the game mechanics either, so for now, I'll just keep sharing progress through artwork reports until the update is ready for release.
Game Mechanics & Route Updates
Even though my main focus right now is the Best Heretic Ending, I've also managed to get some other gameplay changes done.
First, I've added a new church-cleaning job as another way to earn credits in the Loyalist Path.
Previously, players could already earn some extra credits by sweeping at Vugnog's place. But I've decided to separate these jobs depending on which path you're taking. Cleaning the church will now be exclusive to the Loyalist Path, while sweeping at Vugnog's place will be for the Heretic Path.
I've also cleaned up quite a lot of things in the Straight Route and separated it more clearly from the Lesbian Route. My goal is that by the time all the endings are finished at the end of this year, both the Straight and Lesbian Routes will also be properly cleaned up and fully playable, without interfering with each other's storylines.
Alright, that's all for this progress report!
Stay tuned, because I'm planning to post more artwork from the Best Heretic Ending pretty frequently, hopefully every 2–3 days!
See you in the next update!
Cheers,
Celeng
