July 4, 2026

June 30 Patch Status and Mod News

Hey All,

Hope you're staying cool and dry! I've been, unfortunately, run down the last week and so I've been having to play catch up; apologies. But the good news is that the patch didn't really affect any of my mods. I have just a couple of updates for you unrelated to it, though. I have been really busy both with real life and modding. I have A LOT to share so be warned this is a looong post but I think you'll be excited you're getting what you asked for and some things you didn't even think to :)

Patrons, your new and improved Healthcare Redux just got even more additions - medical leave, work injuries, worker's comp claims, medical records, and school nurse events - for a mods folder near you next week.

The update for SimNation Travel to let you choose your geographical orientation for your sims worlds, add more options, change the way your sims travel, and more is coming this month. The design is still being tweaked as I play around with icons and the flow of the process but I'm really happy with how it's shaping up.

I am still working on SimFinancial becoming its fully realized self next month.

I'm also still chipping away at getting your sim's Post Office mechanics and underlying code and systems setup and now, with a little help from PandaSama, your Sim's postal needs will not only be met with the service layer I'm creating but a variety of objects to help them send and receive packages, get junkmail, and post those letters. This should be fun!

Can't wait to share what I've been planning this summer and getting it out to you!

Nuts and Bolts

There's been a lot of behind the scenes kinds of nuts and bolts types of modding improvements happening that are extremely tedious, time consuming, and complex and are not exciting to share at all b/c it's the kind of thing you'll notice in game over time once it rolls out but it's not hey this shiny new thing but more oh this works so much better. So hopefully you can still appreciate the improvements when they come but I know it's not thrilling to hear about.

To that end, I've created a new utility mod which will be basically required for most of my mods. It will allow some of my mods to share certain resources, injections, data, and therefore give you information about which mods you have installed, what their requirements are, what they conflict with, etc; it's a work in progress to work every mod into the system but I hope to be done with that by the end of next week.

Choose Your Own Adventure - Healthcare Redux Style

I do have a lot of work though to share regarding Healthcare Redux's revamp and I'm excited it's getting out to more people. I hope you enjoy the changes you've been asking for. You are completely able to customize so many aspects of your sim's experience now including but not limited to enabling and disabling parts of the mod in game, tuning not only the statistical chances of your sim getting sick or having medical emergencies - all modules included - but also the time between those possibilities running.

I have now made the timing for how often sims can even roll the possibility of health events to match your aging settings so now, by default, it's even more spread out and intuitive but if you want control - and I know you do - you have so never again will I hear "my sims never get sick" or "mine are always sick". The choice is now entirely up to you! Enjoy the power :) There's many more settings to be changed. Also because of the way I've setup the settings, any mods which previously did something to my mods no longer works. The settings are now the only way to control HCR. I will be making a detailed post of how to use all of the settings, how these features work, etc. There's a lot you now control and I want to make sure you understand all the changes you make when choosing the settings. A new file will appear in your folder called Healthcare Redux Settings - don't delete this if you change a setting as it will revert all of your changes.

Also not sure if your illness is from Private Practice, an ailment, GTW, GTW Overhaul, well, you no longer have to guess. The menu will tell you. These features are currently in V12.

I'll be back in a few weeks with the early access release for SimNation Travel but you can catch some sneak peeks below if you'd like.

Happy Simming!


New Mods/Featured Updates

ADI Shared Utilities - NEW V1

Release date July 10th

This will be a soft rollout. Not all of my mods use it yet; they will be migrating over the next week or two but it should be enough to get you started. You no longer need the general pie menus if this is installed; it is rolled in. It is a utility mod so that my mods can share data, resources, knowledge, and integrate better as well. You can generate a report that will give you details you can use to help you with installing and troubleshooting including which of my mods you have installed, their dependencies, their conflicts, if you're version is correct, that kind of thing. Hopefully that will help streamline things for me and you when troubleshooting.


Eyecare v3.1.3 - Public

Available Now

Major update. Updated for integration with Amethyst Lilac's Choose Accessories. Glasses worn by that mod when your sim has an active Prescription for glasses should now count as prescription eyewear when the glasses are on.Sims will automatically remove and put on their glasses during certain activities.

Instead of choosing a pair in CAS during the optometrist visit, your sim can now choose a random pair of glasses, chose a specific pair of glasses from a selection, or if they already wear glasses (either from Amethyst's mod or glasses they're wearing at their appointment) they can choose to have those lenses upgraded to prescription glasses during an appointment.

Sims can manually put on and remove their glasses and contacts in addition to the auto removal during activities like sleep, swim, or bathing and if the glasses were randomized they will be randomized again, if specific - from this mod or Amethyst's- they will remain the pair as chosen.

Your sims can also choose a new pair of glasses which will replace their old pair without going back to the Optometrist by clicking on the sim when they are not wearing glasses. It will remove all other glasses as their default prescription eyewear. Sims can also choose to alternate between contacts and glasses.

They can also choose prescription sunglasses which will can be auto worn outside or while wearing swimwear or can be taken off.


General Mod Updates

All of my mods not updated below do not need to be updated and are working with the current version of the game.

If you are having an issue with any of my mods, please refer to the Troubleshooting pages here and here. If after utilizing those resources, your issue still exists, please report it on Discord. Thanks!

I will be updating every single one of my mods next week to utilize the Shared Utilities so expect another post from me in a week with new updates and early access mod(s).

Dynamic Teen Life (v2.9.78) - Fixed an issue with Live Fast Aspiration override.

Object Deterioration (v1.3) - Fix an issue with a stuck neutral maintenance state.


Early Access

Patrons, thanks so much for your support. As you play with the updates, please remember to let me know how it's going if you encounter an issue. Your feedback is helpful to make sure the mods are working their best before they go public b/c as much as I try I can't test every scenario or combination of mods out there. Thank you!

Also I completely forgot to do the ping for the mods being available. I made a new collection - Early Access mods - so you don't have to click on a million links on release days. I will also do my best to remember to do the pings when I update! Sorry about that.

Healthcare Redux v12.2

Sapphire: ~ July 10th
Midnight: ~ July 17th

V12.2 Another major update again. Added medical leave processing, work injuries, work injury evaluation, worker's comp processing, additional setting to control Health Event Timing, and school health events. Sims can now deal with work injuries, request paid or unpaid medical leave when eligible, and file workers’ comp claims for qualifying workplace injuries. There are also new Health Event Settings so you have more control over how often major health events have the chance to potentially happen (this is an important distinction between the statistical chance of something happening which is controlled by Frequency/Rate settings).

This update also adds early Health History support, so the mod can better track and summarize important things that happen to Sims over time, including illnesses, injuries, medications, hospital stays, work injuries, and school nurse visits. You can receive detailed health summary and medical records (I'm playing around with the visuals).

You can also contact a Care Coordinator who will tell your sim about any outstanding care actions needed.

Children and teens can now have more detailed school nurse events too, like getting first aid or medication, being sent home sick or injured, or being told to follow up with a doctor and parents can have to make medical decisions during the school day- maybe Timmy cut his hand in wood shop or Suzie came down with something in the middle of the day. Oh and little menu update request - your menu will no longer close if you click away. You need to manually close it.

All Early Access Tiers

Available now

V12.0.1 Major update. Added follow up appointments for remission patients. Added a brand new settings menu which includes settings so that you can modify the rate at which your sims contract or get diseases, medical emergencies, and all modules. So all the current modifiers for fitness level, risk factors, age, immunity traits, and immune system will still prevail but you can set for each module if you want the rate to increase or reduce chances. There is also a new setting for opt-in the optional modules to toggle them off and on. If you have them installed, it will notify you they are and you can tweak it if you didn't mean for those features to be opted-in. So the mod not only checks if they are installed but also if the setting is set to true. This is to mitigate, among other things, people installing the Global Death disabler and not realizing it while their sims don't die when they should. Updated to fix an issue with a missing test in hospital appointments. Added integration with Amethyst Lilac's Choose Accessories hearing aids. Added integration with Kemzima's Responsible Pregnancy, My Dietary Life, and Osimpic mods.

SimNation Travel v8

Sapphire: ~ Mid/Late July
Midnight: ~ 1 Week after Sapphire

Major update. Updated for patch fix when traveling with toddlers. The mod offers a completely revamped travel system different from the previous iterations. Travel has been completely revamped. Your sim no longer immediately have to go on vacation as soon as they choose a destination and pay for their vacation. They can choose to go within a specified time period giving everyone in the travel party ample time to get those passports if going to foreign locals.

Speaking of domestic and international, I have also updated so that you can now choose which destinations are International. Destinations not chosen will be treated as Domestic. The defaults are the same as before. When traveling domestically, your sim will treat any domestic region as one they only need a car or subway pass for. When traveling international, they will need their passport.

While on vacation, they can only travel within the region they're vacationing in even if it's a residential region. What region means, depending on how your regional settings are set, can mean either just the world or places you consider regionally close. When sims move between worlds they can only choose transportation options available in both regions so they can't take a train from Sulani to Tomarang if Sulani doesn't have trains but they could do planes or ferries if those worlds are regional to each other. Added additional transportation modes including walking, bus, taxis, rideshare, trains, and ferry so sims have more varied ways to get around when they travel and don't have to own a car. Rental Cars and Shuttles are only available when the world is a world your sim is vacationing in, though; they are not normal daily travel modes.

I have also, for those who want it, added the option to create custom geography for travel for advanced settings just beyond designating worlds as international. So you could create a travel group and all worlds in that group would be local to each other. You can then create a different group and then decide the relationship between them. Are those two world groups regional to each other, long distance, or intercontinental/overseas. Are they domestically linked or is group 2 considered international travel? So you could have worlds that are considered long distance but still domestic travel or border towns where they're regional or local but international. This will in turn allow for much more nuanced travel than before.

SimFinancial Credit Union v3

Sapphire: ~ Late August
Midnight: ~ 1 Week after Sapphire

These dates are best guestimates!

I am have to stop adding things to this mod so I can actually put out this update lol. I have added so many features I can't wait to show you. I have added the ability for your accounts to be used as payment methods for all purchase/payment paths including bills, restaurants, and more. You will be able to opt-in to bill pay, get custom debit cards you can choose a design for, use your credit cards as payment along with fees as well as earn credit card rewards when you do so, create prenuptial agreements which have financial consequences depending on the terms set during the agreement upon termination/separation, account history, settings menus to customize how you play, income direct deposit, deeper investment and trust fund and DAF integration, expense tracking and budgeting, improved loans and insurance, better estate handling for your accounts, more robust account management, custom funds, and more. It's been an enormous undertaking, probably more so than any mod I've made besides HCR and SimNation Travel. I also plan to add as much compatibility as I can with SNBank and to also allow for migration from SNBank accounts to SimFinancial Credit Union Accounts for those whose Sims which to switch banks.

Coming Soon

These are the next mods scheduled/planned for release. WIP mods could also come alongside or, less likely, before them.

Post Office

This Summer

I have also started working on the Post and Parcel Service. I didn't expect it to be, but somehow, the Post and Parcel Service mod is actually quite an undertaking. There's a reason there's not really a bunch of mods out there that consists of pack this box or write this letter and send it to a specific sim with contents in tact but I'm determined to get this one working. It's been so fun trying!

This has actually been really run to try to figure out. I'm trying to make it as full feature as I can with you being able to pack up boxes and send packages to other sims and if you play as that household and rotate that the delivery is actually delivered to the sim and shows up in their mailbox with all of the contents in tact. Same with letters and cards. The hardest part has been keeping contents in tact when switching to the recipient household but I'm still working on it. I also want their to be a way for the postal system to work unexpectedly - like sometimes lost packages or returned mail. Maybe sometimes you get pranked mail. They'll be flyers and junk mail and coupons. You can choose to send either personalized or prepackaged gifts like care packages or have things shipped to you like furniture or shopping. I'm excited for the possibilities of what kind of packages and post I can make for this mod!

Meaningful Motives

The mod attempts to make it so that motives aren't flat but rather contextual and are meaningfully affected by a sim's preferences, habits, intentions, and choices not just simple actions to fulfill them. How they fill their motive bars should actually matter to their quality of life as it informs and is also affected by their habits and lifestyle.

For example, skipping meals now only makes sims hungry but it should affect them mentally, physically, and emotionally. Eating full meals regularly or better yet habitually should affect Sims and fulfill hunger differently than constant snacking or skipping lunch every day. Playing video games could be super fun for some sims but not fun at all for others. Right now, even if a Sim dislikes an activity, it still fills up their fun meter. Fun should be more than just entertainment but should also measure engagement based on preference/traits and the type of fun it provides (tv-passive fun, horseback riding -active fun, etc). Energy levels should not be just based how tired a sim is. It should be informed by the source and quality of that energy as well. Couch surfed all day? Sure, not a lot of energy was spent, but it also wasn't productive. Choices like that affect a Sim's quality of life and over time can inform habits and lifestyle.

The idea is that motives are not simply task fulfilled but impactfully fulfilled by the types of tasks you or your sim choose and those inform your sim's habits and quality of life.

Other Works in Progress

I know. I keep releasing new mods not in my WIP. I am working on them but like I say - creativity sometimes flows in different directions and this hobby has to keep being fun for me. So those more laborious ones take longer but they are coming. But after this and next month's mod (I think, but don't hold me to it) I am going to try to get that growing list of WIP down.

Mindful Practice

I am finishing up a completely revamped, expanded mod (Mindful Practice) with small business interactive therapy sessions for individuals, couples, groups, and families, mental health centered custom venue activities, and an actively playable mental health professional career where sims can come to your sim for psychiatric treatment including medication and therapy sessions. This will most likely be the next release.

Active Medical Clinics

Once the above is complete, I will be turning my attention back to the doctor's visits and the medical clinic custom venue components. The plan is to have this integrated with my health related mods as well as GTW for a more seamless experience when your sim runs their clinic or visits one. I promise I will get to this one - but it looks more like a summer or fall project.

Bug Reports

Please send me any bug reports you have for the mods! Patrons, I have been getting your messages both here on patreon and reading your threads on Discord. If you are not a Patron, use the form on Discord; I do read them!

Remember if you are trying to get mod support on Discord, Patrons, start a thread in Patron-Mod-Support. The instructions on how to do so are inside of the channel itself.

Comments (69)

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Simishbee · September 29, 2026

Do I install both shared tuning and shared utilities or just one of them?

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Artblobb · September 26, 2026

Hii! Thank you for the hard work and for the wonderful mods. I'm not sure if this is where I have to ask but (I think) I noticed a bug in the healthcare redux while playing. I have had this happen a few times before and I am not sure if I am doing something wrong. Let me take the current situation as an example: my child sim had these moodlets of having a deadly illness and the 'someone call the doctor'. But when I go into the healthcare menu, I can not actually send them to any of the doctors because all the options are greyed out. eventually the illness progressed and she was 'dying of illness' but then she didn't actually die and became sick all over again from the start. Do you have any tips on how to fix/work around this? (I have the latest Patreon version installed) Thank you!

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Some Person You Probably Never Met · August 30, 2026

If possible, could the vacation travel also consider Hotel lots from the Suite Life mod by Lot51?

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Some Person You Probably Never Met · August 31, 2026

Wait, sorry. I botched my initial vacation booking attempts. I was able to select a Suite Life hotel as the destination.

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Cookie Snatcher · August 23, 2026

The mood pack wont let you download it, it says link not found.

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a.deep.indigo · August 23, 2026

It's available on her patreon as well...

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Puking king · August 15, 2026

Hello. How long will my Sim's hospital confinement be? I feel like she has been confined for days.

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Ashley · August 14, 2026

Hey, hope you're doing better! I have been getting a repeated Last Exception and according to BE, it's an invalid tuning with the medical leave in the Education Overhaul mod. I feel like I always get the strangest issues after updates lol!

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Ashley · August 14, 2026

This is the specific reason BE gave; Exception raised while processing zone spin up sequence: (KeyError: )

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Andrea Wadman · August 10, 2026

Healthcare Redux 12.4 coming then?

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Yonaenae · August 10, 2026

ok i was wondering if i miss the simnation travel v8 post since its August ..sorry if you already answer this question

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Monique J · August 9, 2026

I'm getting an exception for Healthcare redux pregnancy help please

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Jala Jackson · August 7, 2026

Did the travel mod update get pushed back? I upgraded my membership, but don't see it.

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Jasmine Thompson · August 13, 2026

Same thing I was wondering

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Sonotemo · August 6, 2026

Hi! A couple of people mentioned having issues with the healthcare summary part of the HCR update. I'm adding myself to the list. In the game, when I click on it get a BE error message.

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Nerdsey · August 4, 2026

Hello! firstly, im so so greatful for your mods, they are my fav ever <3 idk where to report this or ask ahah. It might just be a me problem too. But Ive found when I give a sims like, cancer, usually for preplanned story telling, it never progresses? its always stage 1, or w out diagnosis it doesnt progress. Not sure if im doing something wrong XD

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loulou · August 4, 2026

Hi there, firstly thanks so much for your mods - they make the game so much more fun. I'm a new subscriber and downloaded the latest Patron-only Healthcare Redux. Twisted Mexi's Better Exceptions tells me I am missing the new adi_shared_utils file you mention above, but I can't find anywhere a link to download it. Does anyone know where to find it, please?

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Laura · August 5, 2026

https://adeepindigomods.itch.io/utility-mods

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Korla Montgomery · August 3, 2026

Hello there. I hope you are having a good summer. I was wondering if Simnation Travel v8 available for Sapphire. I don’t see where to download it?

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Eshanti Willingham · August 14, 2026

I have the same question, but I am also trying to be compassionate so she doesn't feel overwhelmed. She said "estmates" so I feel it was not a guarantee but a guess, and with the new patch release, it could be even more difficult to work with as a modder. She works so hard, but sadly I don't think it's ready yet. All grace to you, OP; no harm intended, but I've been looking for some time and checking, so that is my guess. We get tons of Gems from her, but I do understand being excited for something to come out. So am I, but she's one person with a life and family outside of this, so I tend to be more empathetic toward her.

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Weronika Czaplarska · August 2, 2026

Since the new updated I'm having some troubles with Healthcare Redux. Each time my sim dies because of a sickness, they are still visible as "alive" in the family tree. Any idea how to fix that?

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Jasmine Thompson · August 13, 2026

Same thing here

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StrangeVixenDollhouse · August 2, 2026

Wowwww im excited!!!!

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aboredtaylor · July 25, 2026

Hi there! So glad you are doing okay. I noticed a bug with the new Healthcare Redux; when I clicked in the settings "optional add-ons" it brought up a screen with options that were all greyed out, but there was no way to exit the option screen so I had to restart my game. Just wanted to let you know. All of your mods/upcoming projects are amazing!

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Sarah Kundra · July 25, 2026

I just want to say that your work is so amazing and it is the biggest reason I have so much fun playing the sims! I am SO excited for the post office mod!!

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Julia Kochanowski · July 23, 2026

Why isn't it showing up in BIM?

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Kort Knee · July 22, 2026

i play with the healthcare redux and my sim has hypertension but her blood pressure keeps getting low. How do I get it to ot drop so low?

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Anjini Chaddha · July 22, 2026

hi! just downloaded v12.3 of healthcare redux and it’s awesome! however i noticed there’s been a change so now sims can’t leave the hospital after a medical event, which is okay, except that it’s been about 4 days in game time and my sim is still stuck at the hospital and I can’t get him back? idk if this is a bug or a feature. thank you for all your hard work!!

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a.deep.indigo · July 23, 2026

sounds like a bug. It'll be fixed in 12.4 which should be out tomorrow.

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Korla Montgomery · July 22, 2026

Hello.. Hope all is well with you. I have a question about the new Health care summary UI. My UI doesnt look like the one one in your screenshot above. I can hover my mouse over to get the current info like recently vaccinated but the box is half the size and the info is not on the side like its suppose to be. I tried going to your disccord but cant find anywhere to get help.

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a.deep.indigo · July 22, 2026

I have no idea what you're describing. Google how to link your patreon with your Discord and go to the Patron Mod Support channel; instructions on how to create a thread are there. Let me know if you aren't able to figure out how to do that.

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Ashley Simeon · July 22, 2026

Hi,I hope all is well.I was wondering if any of your mods were effected by yesterdays patch ?Also is there a sim nation travel v7 that i can download the post are a bit confusing I see your working on v8 but i cant find v7 download and healthcare redux says something about v12 but im early access so i have v12.3 but you said you were working on 12.2? other than that... Thankyou for all the hard and amazing work you do for us!! I'm a big fan of your work :)!

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a.deep.indigo · July 22, 2026

V7 is not for download as that will be the public version when that one needs updating but I needed version number room. V8 is the patron version and no you can't download it yet but before the end of the month as I said late July. I'm still checking my mods from yesterday's patch but I should let you know within the next day but it looks at first glance like they're mostly fine. 12.3 in mathematical terms is after 12.2 so you could infer that 12.3 is a more recent version. There'll even be a 12.4 before the week is over :) Enjoy!

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Elizabeth Tyler · July 20, 2026

Im having alittle trouble with HCR every time I go to veiw health records mccc flags it as last exception and I cant view it

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a.deep.indigo · July 20, 2026

My discord is pinned at the top of my mod index. You'll have to send the error report and mod logs.

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samantha bergmann · July 18, 2026

Hey I have midnight tier but I am unable to download the file for the heathcare redux 12.2. Even though it should be available for this tier it's telling me to upgrade to saphhire. Am I doing something wrong?

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a.deep.indigo · July 19, 2026

Hi. Did you go to the early access collection?

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Narcia · July 17, 2026

hey i have a question regarding the shared utuilities thing does that mean we need to remove the general pie menu now if we use the patron version or keep it

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a.deep.indigo · July 22, 2026

remove it; it states where you download it that the most current version of the general pie menus is now part of shared utilities.

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Tina Hermann · July 14, 2026

Maybe on one of these updates include SSI check for kids and adults that would be awesome not sure how u would work it in there

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0Birdie2 · July 14, 2026

This is so cool!! For the choose your own glasses does it include cc glasses or is it just base game glasses?

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August · July 13, 2026

Hi! I wanted to suggest something for Divergent Sims? I just have a few moodlet ideas for depressive episodes? I have MDD myself and sometimes feel robot. question reality and wonder why I'm here and I feel like those could make great moodlets. Just an idea though. I also have an idea for OCD? I get a lot of mental compulsions so maybe a 'Racing Thoughts' moodlet would be cool? Just ideas though! (Also sorry for not putting this on a Divergent Sims related post I couldn't find one.)

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Sam D. · July 10, 2026

A question about the integration of SimFinancial into game systems (of which I'm sure you've done so much!): When sims have the Fabulously Wealthy aspiration, does SF track the total of all accounts toward the goal, or from just the household account or what? Thanks for this amazing mod that I feel I'm just tapping.

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Jay · July 7, 2026

So excited for hcr changes!!!

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Daisy1728 · July 7, 2026

Could you implement the same settings system as in the Health Redux mod for Divergent Sims? It's very smart and helpful.

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a.deep.indigo · July 7, 2026

Not really sure how that would be implemented since nothing in DS happens unless you enable it by installing the autoassignment package or your sims age up. There's not really any comparable settings and cheats already exist.

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Accalia · July 7, 2026

Where is Object Deterioration v 1.6? All of the links only provide v1.3.

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a.deep.indigo · July 7, 2026

It’s 1.3. There’s no 1.6; typo.

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Regan Seel · July 6, 2026

cant wait for it

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Care Brazil · July 6, 2026

Ah, these add so much life into TS4! Do you think you could add a cooldown to the diseases to avoid them coming on their birthdays? The mod is simply essential, just cannot play without it anymore, but it's changing the whole birthday experience into a sad one for every sim! Thank you for such detailed work and for all the optional settings.

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Care Brazil · July 12, 2026

Aaand, make the symptoms don't affect ghosts. That'd be nice.

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BrownSuggy24 · July 6, 2026

Wow! This all sounds amazing and I'm looking forward to the roll outs of the expanded mods and the new additions. Thanks for all that you're doing. It makes my game experience so much better!

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Jade · July 6, 2026

I've redownloaded eyecare 3.1.3 more than once with no difference. I can bring it up on the phone, but it's blank inside. Age of the sim is not a factor.

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a.deep.indigo · July 6, 2026

Hey there. It's actually impossible for 3.1.3 to be blank so make sure you're not still downloading 3.1.2 instead and you cleared your cache. There should be no old versions in your mods folder.

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venusangelxoxo · July 5, 2026

youre the best

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tcrime · July 4, 2026

OK, I thought of another cool idea. I don’t know if this will be complicated, but I love the idea of needing an organ transplant.

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Sam D. · July 5, 2026

That already exists, at least for kidneys.

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Jonathan Newton · July 4, 2026

dont know if its just me but eye care menu will not pull up at all any ideas the older version does work so unless im doing something wrong let me know

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Jayen Saaras Vellorian · July 5, 2026

I am having the same issue

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Camila Santos · July 4, 2026

Feel better!! Your work is amazing! Thank you so much for how you work to make this game better, and you do.

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Korla Montgomery · July 4, 2026

Hello. SimNation v8 is currently not available for Sapphire tiers?

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a.deep.indigo · July 4, 2026

Not yet. It’s July 4th not mid/late July as it states in the post :)

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Toni Hawthorne · July 4, 2026

Wow you've been super busy! Get some rest. Thanks for the pings. I'm Sapphire and I always forget my access day since it's later than the other tier. I'm most excited about the frequency of illnesses since I use MCCC and have my own sim lifespan that I use.

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Kimikosoma · July 4, 2026

Thank you for all your amazing work! Looking forward to the end of the month to start translating the new versions of the mods <3

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motherofpuppies · July 4, 2026

Amazing work!

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AnzelikaM · July 4, 2026

Your mods incredibly good thank you for working so hard for us

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Kelly-Marie · July 4, 2026

You're making a post office system.....And I am losing my mind!!! WOW, I literally cannot tell you the amount of times I have typed 'post office mod sims 4' into google over the years. just in the hope someone made one! Thank you so much for your relentless hard work and transforming our game play! xxx

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DAVID EVANS · July 4, 2026

Hope you are feeling better - take care of your health. We need you!

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Tichelle Pender · July 4, 2026

wow i checked ur page at the perfect time :) thanks !!