June 1, 2026

May Status and Updates

Hi All,

Hope you're well! The recent patches didn't really affect my mods but I have been working on major overhauls to several mods for you so I have a ton of updates coming up and a new mod for public release (Object Deterioration). The General Mod updates are normal monthly improvements and updates. The overhaul and revamps are separate.

I'm super excited to share all of the mod revamps and reconstructions I have been working on and I hope they will, once fully rolled out, be much more immersive, balanced, and customizable than ever before. I have made fundamental changes and in many cases, complete overhauls of the systems that govern Healthcare Redux, SimNation Travel, EyeCare, and SimFinancial which allow you to tweak, customize, balance, and play as you want in more ways than ever before.

These overhauls will be rolling out throughout the next few coming weeks. I've spent a couple months working on most of these revamps - EyeCare, the exception, was from a request just this month - and Patrons, I hope you enjoy. Much of it was due to Patron feedback, requests, suggestions, and bug reports. The struggle was real some days but I made it through in the end :)

Enjoy the start of a new month. I'll be back starting next week with the early access releases.

Happy Simming!

General Mod Updates

All of my mods not updated below do not need to be updated and are working with the current version of the game.

If you are having an issue with any of my mods, please refer to the Troubleshooting pages here and here. If after utilizing those resources, your issue still exists, please report it on Discord. Thanks!

Many of these have had script changes; make sure to delete old copies and clear your cache!

Career Services:Plumseeker Edition (v1.3) - Updated to fix an issue with recurring notifications do to an unremoved commodity

Delinquent Teens (v2.9.8) - Updated to fix a test for serious crimes

Dental Care (v7.7) - Rearranged how appointments work so that you don't have to manually schedule them before attending. Also the startup notification will only appear once per game load from now on.

Divergent Sims (Patron v6.7) - Updated the initial notification so that it only applies a summary to a household the first time the household loads so you're not spammed for every Sim in the house when you rotate.

Dynamic Teen Life (v2.9.7) - Updated the initial notification so that it only applies a summary to a household the first time the household loads so you're not spammed for every teen in the house when you rotate.

Education Overhaul (v6.5) - Updated for minor bug fix.

EyeCare (v2.9.6) - Updated for integration with Amethyst Lilac's Choose Accessories. Glasses worn by that mod when your sim has an active Prescription for glasses should now count as prescription eyewear when the glasses are on. When taking glasses off, those glasses will also be taken off. Please see below for info about Early Access version 3.

Freelance Chef (v5) - Updated so that it no longer contains overrides

Healthcare Redux (Public v9.9.8) - Updated to fix an issue with a missing test in hospital appointments. Added integration with Amethyst Lilac's Choose Accessories hearing aids. Added integration with Kemzima's Responsible Pregnancy, My Dietary Life, and Osimpic mods.

Healthcare Redux (Patreon v10.9.9) - Updated to fix an issue with a missing test in hospital appointments. Added integration with Amethyst Lilac's Choose Accessories hearing aids. Added integration with Kemzima's Responsible Pregnancy, My Dietary Life, and Osimpic mods. Please see below for info about Early Access version 12.

Healthy Living (v2.1)- Updated to add Nutritionist support for Kemzima's Osimpic mod.

Object Deterioration (v1.5) - NEW. Public Release. This mod attempts to make it so that objects in the Sims 4, like in real life, do not last forever. Now, your Sim's objects will get worn down. Not always physically - though that can happen, too, watch out if you see sparks - but also in usefulness. Quality of your Sim's items still matter, though. Maintain Sim's belongings to keep them functioning well, or let them gradually wear down and deal with the consequences.

SimFinancial (Public v1.8.1) - A fix for incorrect loan payment recalculation and income tax bug for Journalists.

SimFinancial (Patron v2.4) - A fix for incorrect loan payment recalculation and income tax bug for Journalists. Please see below for info about Early Access version 3.

SimNation Travel (Public v6.9.4) - Updated for patch fix when traveling with toddlers. Please see below for info about Early Access version 8.

SIMply Prepared (v1.3.6) - Updated for minor tweak.

Early Access

Patrons, thanks so much for your support. As you play with the updates, please remember to let me know how it's going if you encounter an issue. Your feedback is helpful to make sure the mods are working their best before they go public b/c as much as I try I can't test every scenario or combination of mods out there. Thank you!

Sapphire: ~ June 7th
Midnight: ~ June 14th

EyeCare v3

Major update. Updated for integration with Amethyst Lilac's Choose Accessories. Glasses worn by that mod when your sim has an active Prescription for glasses should now count as prescription eyewear when the glasses are on.Sims will automatically remove and put on their glasses during certain activities.

Instead of choosing a pair in CAS during the optometrist visit, your sim can now choose a random pair of glasses, chose a specific pair of glasses from a selection, or if they already wear glasses (either from Amethyst's mod or glasses they're wearing at their appointment) they can choose to have those lenses upgraded to prescription glasses during an appointment.

Sims can manually put on and remove their glasses and contacts in addition to the auto removal during activities like sleep, swim, or bathing and if the glasses were randomized they will be randomized again, if specific - from this mod or Amethyst's- they will remain the pair as chosen.

Your sims can also choose a new pair of glasses which will replace their old pair without going back to the Optometrist by clicking on the sim when they are not wearing glasses. It will remove all other glasses as their default prescription eyewear. Sims can also choose to alternate between contacts and glasses.

They can also choose prescription sunglasses which will can be auto worn outside or while wearing swimwear or can be taken off.

Sapphire: ~ June 19th
Midnight: ~ June 26th

Healthcare Redux v12

Major update. Added follow up appointments for remission patients. Added a brand new settings menu which includes settings so that you can modify the rate at which your sims contract or get diseases, medical emergencies, and all modules. So all the current modifiers for fitness level, risk factors, age, immunity traits, and immune system will still prevail but you can set for each module if you want the rate to increase or reduce chances. There is also a new setting for opt-in the optional modules to toggle them off and on. If you have them installed, it will notify you they are and you can tweak it if you didn't mean for those features to be opted-in. So the mod not only checks if they are installed but also if the setting is set to true. This is to mitigate, among other things, people installing the Global Death disabler and not realizing it while their sims don't die when they should. Updated to fix an issue with a missing test in hospital appointments. Added integration with Amethyst Lilac's Choose Accessories hearing aids. Added integration with Kemzima's Responsible Pregnancy, My Dietary Life, and Osimpic mods.

SimNation Travel v8

Sapphire: ~ Mid July
Midnight: ~ 1 Week after Sapphire

These dates are best guestimates!

Major update. Updated for patch fix when traveling with toddlers. The mod offers a completely revamped travel system different from the previous iterations. Travel has been completely revamped. Your sim no longer immediately have to go on vacation as soon as they choose a destination and pay for their vacation. They can choose to go within a specified time period giving everyone in the travel party ample time to get those passports if going to foreign locals. Speaking of domestic and international, I have also updated so that you can now choose which destinations are International. Destinations not chosen will be treated as Domestic. The defaults are the same as before. When traveling domestically, your sim will treat any domestic region as one they only need a car or subway pass for. When traveling international, they will need their passport. While on vacation, they can only travel within the region they're vacationing in. I have also, for those who want it, added the option to create custom geography for travel for advanced settings just beyond designating worlds as international. So you could create a travel group and all worlds in that group would be local to each other. You can then create a different group and then decide the relationship between them. Are those two world groups regional to each other, long distance, or intercontinental/overseas. Are they domestically linked or is group 2 considered international travel? So you could have worlds that are considered long distance but still domestic travel or border towns where they're regional or local but international. This will in turn allow for much more nuanced travel than before. Added additional transportation modes including taxis and trains.

SimFinancial Credit Union v3

Sapphire: ~ Late July/Early August
Midnight: ~ 1 Week after Sapphire

These dates are best guestimates!

I am have to stop adding things to this mod so I can actually put out this update lol. I have added so many features I can't wait to show you. I have added the ability for your accounts to be used as payment methods for all purchase/payment paths including bills, restaurants, and more. You will be able to opt-in to bill pay, get custom debit cards you can choose a design for, use your credit cards as payment along with fees as well as earn credit card rewards when you do so, create prenuptial agreements which have financial consequences depending on the terms set during the agreement upon termination/separation, account history, settings menus to customize how you play, income direct deposit, deeper investment and trust fund and DAF integration, expense tracking and budgeting, improved loans and insurance, better estate handling for your accounts, more robust account management, custom funds, and more. It's been an enormous undertaking, probably more so than any mod I've made besides HCR and SimNation Travel. I also plan to add as much compatibility as I can with SNBank and to also allow for migration from SNBank accounts to SimFinancial Credit Union Accounts for those whose Sims which to switch banks.

Coming Soon

These are the next mods scheduled/planned for release. WIP mods could also come alongside or, less likely, before them.

Post Office

Mid/Late August

I have also started working on the Post and Parcel Service. I didn't expect it to be, but somehow, the Post and Parcel Service mod is actually quite an undertaking. There's a reason there's not really a bunch of mods out there that consists of pack this box or write this letter and send it to a specific sim with contents in tact but I'm determined to get this one working. It's been so fun trying!

This has actually been really run to try to figure out. I'm trying to make it as full feature as I can with you being able to pack up boxes and send packages to other sims and if you play as that household and rotate that the delivery is actually delivered to the sim and shows up in their mailbox with all of the contents in tact. Same with letters and cards. The hardest part has been keeping contents in tact when switching to the recipient household but I'm still working on it. I also want their to be a way for the postal system to work unexpectedly - like sometimes lost packages or returned mail. Maybe sometimes you get pranked mail. They'll be flyers and junk mail and coupons. You can choose to send either personalized or prepackaged gifts like care packages or have things shipped to you like furniture or shopping. I'm excited for the possibilities of what kind of packages and post I can make for this mod!

Meaningful Motives

The mod attempts to make it so that motives aren't flat but rather contextual and are meaningfully affected by a sim's preferences, habits, intentions, and choices not just simple actions to fulfill them. How they fill their motive bars should actually matter to their quality of life as it informs and is also affected by their habits and lifestyle.

For example, skipping meals now only makes sims hungry but it should affect them mentally, physically, and emotionally. Eating full meals regularly or better yet habitually should affect Sims and fulfill hunger differently than constant snacking or skipping lunch every day. Playing video games could be super fun for some sims but not fun at all for others. Right now, even if a Sim dislikes an activity, it still fills up their fun meter. Fun should be more than just entertainment but should also measure engagement based on preference/traits and the type of fun it provides (tv-passive fun, horseback riding -active fun, etc). Energy levels should not be just based how tired a sim is. It should be informed by the source and quality of that energy as well. Couch surfed all day? Sure, not a lot of energy was spent, but it also wasn't productive. Choices like that affect a Sim's quality of life and over time can inform habits and lifestyle.

The idea is that motives are not simply task fulfilled but impactfully fulfilled by the types of tasks you or your sim choose and those inform your sim's habits and quality of life.

Other Works in Progress

I know. I keep releasing new mods not in my WIP. I am working on them but like I say - creativity sometimes flows in different directions and this hobby has to keep being fun for me. So those more laborious ones take longer but they are coming. But after this and next month's mod (I think, but don't hold me to it) I am going to try to get that growing list of WIP down.

Mindful Practice

I am finishing up a completely revamped, expanded mod (Mindful Practice) with small business interactive therapy sessions for individuals, couples, groups, and families, mental health centered custom venue activities, and an actively playable mental health professional career where sims can come to your sim for psychiatric treatment including medication and therapy sessions. This will most likely be the next release.

Active Medical Clinics

Once the above is complete, I will be turning my attention back to the doctor's visits and the medical clinic custom venue components. The plan is to have this integrated with my health related mods as well as GTW for a more seamless experience when your sim runs their clinic or visits one. I promise I will get to this one - but it looks more like a summer or fall project.

Bug Reports

Please send me any bug reports you have for the mods! Patrons, I have been getting your messages both here on patreon and reading your threads on Discord. If you are not a Patron, use the form on Discord; I do read them!

Remember if you are trying to get mod support on Discord, Patrons, start a thread in Patron-Mod-Support. The instructions on how to do so are inside of the channel itself.

Comments (33)

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August · September 12, 2026

Hi! I have a suggestion for Divergent Sims. It'd be cool to see ARFID (Avoidant/Restrictive Food Intake Disorder) in the game. I have ARFID myself and would love to see it in-game!

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venusangelxoxo · September 11, 2026

hello, i am struggling to find anything related to the active therapy mod. it is installed correctly

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Kimothy · July 21, 2026

Hi! I love your mods, just wanting advice, I’ve submitted a bug report. With healthcare redux, when a sims gets cancer and leaves the lot, it resets. For example they could have stage 3, leave the lot and it’s at stage 1 again. I’ve re-downloaded the mod from another browser, cleared the cache etc. idk if I’m the only with this problem and how I can try try solve it

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Sonotemo · June 27, 2026

Hey!! So I am a patron member, and I downloaded the eyecare mod, and everything is just blank. The file says it's from 6/14, but nothing is on the screen. Also, nothing changed for dental.

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Sam D. · June 27, 2026

I don't know where you live but where I live (large US city), stolen mail and packages are a HUGE issue. I really hope that you are adding that to the post office mod. In my apartment building neighbors will always text each other when a package arrives so it doesn't sit there at risk to be stolen!

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KsankaSims · June 21, 2026

Hi! Sorry for messaging here... I still haven’t figured out why I don’t have permission to write in the Discord. I think the file adeepindigo_gameplaymods_DynamicTeenLife_HSY_LiveFastAspiration.package from DynamicTeenLife may need an update. Today I was checking conflicts in my Mods folder and noticed that this file conflicts on XML with my own mod, which I made for personal use (so teens could sneak out without the special pop-up, just by clicking on the ground, because those pop-ups are always such a pain). Of course, I’ll remove my little micro-mod. But inside my mod, in , there are references to two loot actions: 273578 357714 In your file, there is only this one: 273578 Most likely, before the release of EP20, the developers added this new loot to that line. And since your mod overrides that line, it looks like the new loot gets lost. Please forgive me if I misunderstood something and the loot was removed intentionally! I just noticed the difference and decided to let you know.

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Folake Adeshina · June 21, 2026

Hey, the daycare mod is not working for me. My infants have the option to go to daycare but their needs do not improve and there are no milestone updates either. I have tried redownloading, removing caches, and making sure everything is up to date.

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Kandace B · June 17, 2026

Hello, how do I ensure I'm downloading the latest version? When I click on the links it seems it's downloading older versions of the mods. For example if I try to download Dental Care v7.7 the folder is only v7 and the package/script files are from 2025.

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Ayanna Thomas · June 9, 2026

Ive noticed that my game seems to have the events locked/unavailable when I had preteen in.. Idk if this could be something. the event ui worked after it was taken out.

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max Munk · June 8, 2026

hiii, im having a bit of a problem with the mood pack it's saying its corrupt. is there anything I can do to fix that?

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a.deep.indigo · June 8, 2026

The mood pack isn’t one of my mods but I doubt it’s corrupt. You could try to download it from either the simfileshare or directly from her patreon.

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Linda · June 7, 2026

Morning :) . Love your mods. Have you ever considered added sexual diseases in your healthcare mod

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KenniTheSimmer · June 6, 2026

first thank you for all that you do!!! For healthcare redux, could you possibly add things like, ovarian cancer, PMSO (FORMALLY knonw as PCOS), endometreosis it would def add realism to my game being a PMOS girly myself.

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ladybubblegum · June 6, 2026

Thank you for all your hard work! Quick thing though, I downloaded Dental Care twice but the files look the same as before, they were all last updated in 2025. Are the right files uploaded?

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KsankaSims · June 5, 2026

Hi! I played a lot today and once again enjoyed every click thanks to your mods! They contain so many interesting features… it’s amazing! 😻 If it’s not too difficult, could you please make the self-esteem traits visible in the Divergents mod? I’ve been playing several households, and after taking a break I completely forgot which Sim had which self-esteem trait. I had to use Sims Info/Tool (or the in-game cheat tools) to check the hidden traits… If it’s possible and not too complicated to implement, I would be very grateful! 💖 Thank you for all your hard work! 😊

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Lady Eleanor · June 5, 2026

I've been using both the Public and Patreon version of Healthcare Redux and my Sims don't get the option to go to the doctor for a well visit. Only the gynecologist is available and vaccinations only work over the phone. I've already did troubleshooting.

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a.deep.indigo · June 5, 2026

You can't use both versions of the mod at the same time. Well visits aren't necessary when starting the game. You have to delete one version of the mod, redownload the other, and clear your cache as their scripts aren't the same. I have a few troubleshooting resources available for you to peruse, just in case - one specific to my mods (https://adeepindigomods.itch.io/using-and-troubleshooting-my-mods) and one more general (https://simsafterdark.com/diy-troubleshooting-library/). If, after following all troubleshooting resources provided, you are still having an issue you can get help in the Discord server an invitation for which can be found in the Mod Index pinned at the top of my patreon homepage.

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Kim Cooper · June 3, 2026

thank you

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Sam D. · June 2, 2026

Great Great Great!!! I am upping my Patreon level to have access to these as soon as possible. I'm super excited for the updates to HCR and SimNation Travel and SimFinancial! Literally can't even finish reading the post I'm so overwhelmed.

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GreyZoneSims · June 2, 2026

Wonderful. Thank you!

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DAVID EVANS · June 2, 2026

Thanks as always!

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Aleeyah Griffith · June 1, 2026

You are incredible! Thank you for all you do !!

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Christine Ayomide · June 1, 2026

This is amazing! Thank you so much for everything and being a pillar in this community.

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tcrime · June 1, 2026

Omg a prenup thank you🤭🤭🤭 that was my suggestion

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a.deep.indigo · June 3, 2026

It was a great one!

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KsankaSims · June 1, 2026

AAAAAA!! Thank you! Thank you! Thank you!!!! 😭💛

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Ragnhild Eveline Skogaker Røyseng · June 1, 2026

You are amazing :)

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Brohemus · June 1, 2026

Thanks for the update. Does Freelance Chef still conflict with Cybercrime Investigator by Kiara?

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Trin · June 1, 2026

Thank you for all your hard work, I appreciate how thorough and responsive you are with your explanations and updates!

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deja wallace · June 1, 2026

Thank you so much for everything!! I hae truly been waiting patiently and you deliver as always.

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crystal duke · June 1, 2026

Hi lovely , do any of your mods conflict with Nemesims PMA mods? Not so pregnant yet?

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a.deep.indigo · June 1, 2026

I don't touch or override any of EA's native pregnancy files so it shouldn't.

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Sydney · June 1, 2026

Thank you for all your work, your mods are a must have in my game 💗