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CrimsonDesert_CameraTools_v1023.zip 1.9 MB
March 22, 2026

Crimson Desert camera tools v1.0.23

Crimson Desert camera tools. More information: https://opm.fransbouma.com/Cameras/crimsondesert.htm

Camera version: v1.0.23
Released on: 30-oct-2026
Compatible with: Crimson Desert (Steam)
Documentation: https://opm.fransbouma.com/Cameras/crimsondesert.htm

Features:

  • Camera control: (Also in cut scenes and photomode)

  • FoV control

  • Free unlimited camera movement and rotation

  • Camera shake controls in both manual movement (for hand-shot videos) and camera paths.

  • Timestop / game pause control

  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

  • Game speed control (slow-motion, speed up)

  • Frameskip

  • Higher foliage details closer to the camera

  • Fog control (haze/height fog/dark fog)

  • Cloud control

  • Sun / moon position control

  • Skylight exposure

  • Weather control

  • Lookat control

  • HUD toggle

  • Toggle blurred volumetric fog

  • Toggle Chromatic Aberration and Vignette

  • Hotsampling (resize the game window to any resolution)

  • Time of Day control

  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

  • Configurable keybindings

  • Configurable gamepad buttonbindings

Changelog:
v1.0.23:
- Fixed: (IGCS, System) Scheduled jobs by the camera system weren't executed when the camera was disabled, potentially causing issues with reseting camera data based on a scheduled job
- Changed: (IGCS, System) The AOB scanner now only scans executable sections in the executable. This avoids running into non-readable memory (causing crashes) and also could potentially speed up scans
- Fixed: (IGCS, System) Fixed a rare race condition where the ImGui layer wasn't initialized yet and the fonts were already set, causing a crash at runtime, right after injection
- Added: (IGCS, System, MinHook) Added a workaround for the situation when a hook couldn't be set due to access rights.
- Fixed: Updated for game patches released on October 30th
Considering they broke the game completely on AMD, I expect more patches in the coming days. If that's the case I won't be fixing the game before Monday.

v1.0.22:
- Fixed: Fixed for game patch 2.03

v1.0.21:
- Fixed: Updated for game patch 2.01

v1.0.20:
- Fixed: Updated for the 'Enhanced' edition (v2.0)

v1.0.19:
- Fixed: Fixed for game update 1.18

v1.0.18:
- Changed: Added support for the situation where a mod would cause the game process to have a new, title-less window as its 'main window', causing the tools to skip that window and resulting in the game process to become invisible for the IGCSClient.