For the people looking for Black Myth: Wukong tools
The game is built with Unreal Engine 5.0 and works with the UUU v5! So no need to wait, the camera tools are already available :)
For the people who have problems with the HUD toggle: please use my shader toggler reshade addon with the ini file attached below, as I couldn't find a reliable HUD toggle so the UUU would also reliably hotsample (as killing the hud would also stop resizing the view port)
Comments (30)
Appreciate the hard work! Just started playing black myth the other day and I'm using UUU 5 to control fog as I have a 32:9 monitor. An issue I encountered is the game speed mondifier activates during combat. I'm using a dual sense controller and have disabled all game speed hotkeys. There seems to be a mapping issue, that isn't dictated by the hotkeys. While pressing 🔳 and what seems to random moments the game speed modifier would be enabled. Sometimes enabled and then disabled. This is seen by multiple notifications in the top left of the screen. At a certain point it would enable and reduce the game speed to 0 causing the game to freeze. A workaround that hasn't failed yet has been to turn game speed modifier on, increase the game speed to 1.0 and then turn the game speed modifier off. It still enables at times but does not reduce the modifier to 0 causing the game to freeze. It does cause a slight hiccup in gsmeplay when it activates so although the workaround prevents freezing it doesn't solve the gameplay impact overall. Any thoughts on this would be appreciated.
This is caused by the fact X (or []) is bound together with left stick to the gamespeed enable. Disabling bindings require you to bind it to something else, so I'd bind it to the menu button on the gamepad instead of the square. This way it's unlikely you'll press both in the heat of battle.
Hello friend, i appreciate your hard work on these tools! I was curious however if any of these would work with Warhammer Space Marine 2 or if there are plans for a tool for that game? The photo mode built into the game really stinks! Thank you!
It was impossible to inject a dll into the game without it crashing so I made a photomode enhancement cheat table. See: https://framedsc.com/GameGuides/spacemarine2.htm
Hi Otis! Sorry for the inconvenience and the question, but Lollipop Chainsaw RePOP was recently released and it runs on Unreal 5. Does this mean that the camera mod is ready too? Since the same thing happened with Wukong.
It works ok I think? (I don't have the game)
Hi 👋 Is it possible to get the UUU DOF settings, similar to the Reshade Cinematic DOF? I feel like the DOF needs more range. Also thank you very much for these Godly tools 🔥❤️
You mean, the slider runs out of space when you want set it to a maximum value? not at the moment no... But Cinematic DOF isn't really worse than the UUU dof, so you could use that?
Hello, how to implement BVB?
Im also looking for a way to make the enemies non agro so I can do close up videos of them but couldnt find it off the bat in the unreal tools will this be included in the camera tools official release for wukong?
Those things are usually implemented at the game level, the UUU can't do much about that as it's game script specific. So that would require specific code for this game. I haven't seen a trainer either with this option. Fling's trainer for Wukong has a lot of options, including god mode but not a non-aggressive option
Hello. do you happen to know anybody who is skilled with posing the characters? I need help creating a thumbnail for a video and I need a pose. I don't know how complicated it would be for me to just try to do it myself, but I'd also have to buy the game for PC. And I'm pretty sure I could just use that money to just hire somebody instead. So if you knew somebody, that would be great.
posing is super easy but it depends on the game, it might be they modeled everything with morph targets which are currently not supported. Is it for Wukong? Also requires the character. But if you're a subscriber you could ask in the discord server. Several people there have used the posing tools on wukong.
Can anyone confirm if the toggle to get rid of the character model works in the Unreal 5 tools?
You can hide anything in the world, open the overlay, click something, check 'Is Hidden' in the actor manipulation tab. See documentation
So I am trying to install the ShaderToggler addon for WuKong but it is not showing up when I go to the Addons tab in Reshade. I made sure to place the .addon and .ini files into the second folder that is the "shipping.exe" is in. I am also using ReShade 5.8.0 so it should be compatible with addons. Do you have any recommendations on how to get it to work?
You need the latest reshade (with addon support! so use the bottom download button on the reshade website)
Nice, but I want to ask, will we get the photography tools in silent hill 2 remake in the future?
I think it's built in Unreal Engine so the UUU should work ok with it :)
Also, when I activate the camera and move around the character moves with it. Ideally this can be avoided? Look forward to your UUU5 update today!
I noticed this happened with detroit become human as well. the only thing to do was freeze the game and then use the cam. I like to make cinematic movie tours of games and like to have it unpaused, so it's hard when the character can run into the shot lol. hopefully there is a fix!
When I try to hide the HUD for Wukong, it doesn't appear to be working. Or is the only workaround to go into the game's Photomode first and then Toggle the Menu from there to hide it? The only problem with being in Photomode, is during combat, it's not possible to skip frames.
What i have been doing is entering photomode, remove the HUD there, and then activate the free cam
When will the UUU's pose tool be available ?
Tomorrow (thursday)
I am getting hotsampling to work for 21:9 and 16:9 in Wukong, but can't seem to be able to set up custom resolutions, I tried making portrait style but i just get black box on top and below with the frame of the game still being 16:9. Anyone got any tips?
Yeah that's going to be fixed in the next UUU release (5.3, will be released tomorrow)
nvm just had to add the key via input.ini
console doesn't show up for me for some reason
Awesome, can't wait to dive in! :D
