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October 29, 2025

New Bug Fix and Mod Updates 10/29/25

๐Ÿ”ผ Career Overhaul Suite

  • Fixed an issue that caused the freelance gig pay multiplier to not apply correctly to most freelance careers. If you notice your gig payouts have drastically changed now, double check your settings for this feature.

๐Ÿ’ผ Download here: https://kuttoe.itch.io/career-overhaul-suite


๐Ÿ”ผ Festival Notification Rework

  • Added French translation by Ashamedra

๐ŸŽŠ Download here: https://kuttoe.itch.io/festival-notification-rework


๐Ÿ†• Object Situation Fix

This mod fixes a game bug that can make it impossible to load some households due to certain objects placed on the lot or in the open area in the neighborhood trying and failing to schedule NPCs to appear. This issue is most evident on lots in Mt. Komorebi and lots using the Maker Space sub-lot type, but can occur anywhere with painting easels, large outdoor trash cans, or the Yamachan statue (and possibly other objects).

๐Ÿž Download here: https://kuttoe.itch.io/mini-mods-bug-fixes

๐Ÿž EA Forum thread: https://forums.ea.com/idea/the-sims-4-bug-reports-en/error-code-12335e4f805/12601391

The explanation of why this error happens is a bit convoluted so bear with me. For the Komorebi variant specifically, the Yamachan statue (which is placed in the open areas throughout the region) has a scheduler component on it, and that scheduler is instigating all this by trying to summon a Yamachan NPC to hang out near the statue at specific times. However, the test inside the scheduler is simply "is there any object in this zone with the Func_Statue tag?" instead of anything to do with the Yamachan statue specifically. The Func_Statue tag is not unique to the Yamachan statue, it's fairly generic. When the game finds any object with this generic tag, it tries to process the NPC's scheduler right then and there, but it tries to load it from the object it found instead of the original object which started all this. When you look at the error messages in depth, they will often say the tagged object being considered at the time of the error is a random statue in the house. Most other statues have absolutely no scheduler component, but unfortunately the game is making the assumption that whatever tagged object it is looking at will always have the scheduler component. So when the game tries read the summoned NPC's schedule from an object that doesn't have it, the game's script will throw a fit. While there is some random chance involved, the household will fail to load any time the game encounters an invalid object with the correct tag before the NPC cap is reached.

Luckily, this error appears on the list of items being addressed in this week's Laundry List, so hopefully the upcoming bug fix patch will address this permanently.

If you have any questions about my mods, need troubleshooting help, or wish to report a bug or error, contact me on the Discord server. Any attempt to contact me on another platform or through DM will most likely be missed and not receive an answer.

Happy Simming!