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UPDATE
Legacy Replaced the Vehicle Dirt on/off switch with a slider, now it can be adjusted from fully clean to completely dirty/muddy (also added in the August build). Toned down the cat paw marks on the vehicle roof when dirt is at maximum. Minor fixes and changes in dry-dust and wet-mud effects. Added P
Oct 7, 2026 0
UPDATE
Legacy Improved water reflections (lakes, pools, ocean, rivers...) and added workaround to fix the reported bug around the county side. New vehicle dirt/mud system, can get up to fully dirt including the windshield and muddy wheels (for offroad) Legacy & Enhanced Interior Mapping (on night windows)
Sep 14, 2026 0
UPDATE
Legacy Vehicle Raindrops V3 (final version) After V1 (2021) and V2 (2023), each with their own pros and cons, V3 is the definitive and most detailed version to date. Fully customizable in the menu (for screenshotters) Light Refraction effect from 'V2' was completely redone for much better lighting (
Aug 22, 2026 0
UPDATE
ENHANCED: Added Roads Overhaul option (more info in Discord ) Added Godray intensity parameter and LightShafts flare Added ParticleFX support for Fire Exhaust Color selection in the menu (more info in Discord ) Fixed anamorphic lensflare from light sources LEGACY & ENHANCED: Added Road Condition twe
Jul 13, 2026 0
UPDATE
ENHANCED: ParticleFX Improved Burnout Smoke, gun muzzle, blood spray, explosion effects. Added tweakable parameters for Exhaust Fire/Nitro (size and color) LEGACY: ParticleFX New features: Replaced water splashes/spray by an actual water shader. lvl4: (EXPERIMENTAL) Vehicles only spray water when dr
Jun 11, 2026 0
UPDATE
Enhanced Added Brighter/Darker Nights preset (request) Legacy Replaced the old Brighter Nights option with a tweakable slider for both Darker and Brighter Nights preset. Added Water Detail Map (fully customizable). Water Reflections (HQ) at ocean, lakes, rivers, pools, etc. Updated BaseMod. No need
May 11, 2026 0
UPDATE
After so much delay with this update is finally here with one of the oldest and most requested features: Real-time vehicle wheel motion blur This effect is built for gameplay, not for screenshots, and works with free movement of the car, unlike the available tools which require the car to remain sta
Apr 21, 2026 0
UPDATE
Enhanced: Tuned the vanilla anamorphic lens flare and adjusted the color to be more neutral (similar to the Legacy preset) Removed the blue artifact effect from the lens flare Legacy: Added roughness materials on reflections Night Lighting Rework: with lights bounces reflections on static objects (m
Mar 7, 2026 0
UPDATE
Legacy + Enhanced: Added option to customize Clouds Density with separate controls for Bottom clouds and Top clouds. Added parameter to fine-tune (or remove) Ped Additive Lighting intensity and color (rather than the requested toggle on/off). Enhanced: Added Puddle Scale tweakable parameter and Full
Feb 9, 2026 0
UPDATE
CyberPunk 2077: Ported screen-raindrops effect (Classic, NFS, and Racing). This was originally created for personal use and friends, so no major future development is planned. Recommended to disable the "Frame Generation" option. To install, simply drag and drop ReShade preset (from Enhanced 'Part2'
Jan 9, 2026 0
UPDATE
Legacy and Enhanced: Cherry Blossom vegetation now respect the Vegetation Season setting and have its own independent seasonal variation (W.I.P.). Added new 'Shadows' category under 'LIGHTING' section with Vegetation and ParticleFX shadows to fine tune the shadows amount. Enhanced: Added full Vegeta
Dec 11, 2025 0
UPDATE
Enhanced version - Introduced AO Intensity control for Ray Traced Ambient Occlusion. Legacy version - Added -on click- Cherry Blossom vegetation variant (overwrites seasonal veg settings) - Added Ambient Occlusion strength tweakable parameter. - Integrated Quality setting to allow increasing AO stre
Nov 5, 2025 0
UPDATE
Enhanced Pedestrian SubSurface Scattering (SSS) settings. Added SSS Intensity, Radius, and Saturation tweakable parameters. Legacy Added compatibility with Puredark's Upscaler. Note: Make sure the setting "Premul Alpha" is disabled in the upscaler configuration menu. Updates applied to both Legacy a
Oct 8, 2025 0
UPDATE
Enhanced: Added volumetric clouds. Added Moon normal map for detailed terrain surface. Added building reflection settings. Legacy: Updated puddles Screen Space Reflections (SSR). boosted quality and performance. Added new workaround to make vehicle led lights reflect on puddles. Fixed missing reflec
Sep 7, 2025 0
Update
Changelog: - PostFX: Updated 'Palette Lut' feature with HQ version (no banding from texture) and twekable Intensity. - For both Legacy and Enhanced, also works with rendered videos from Editor. - Rearranged some settings in ReShade .FX menu in order to simplify some options. Enhanced: - Added corona
Aug 6, 2025 0
UPDATE
~Enhanced~ Added HQ vehicle raindrops Added vehicle shader settings with independent Day and Night settings: - Specular Intensity (a.k.a Reflection Amount). - Specular Fresnel. - Specular Mask (a.k.a Metallic Amount). - Chrome Reflections Intensity. - Chrome Specular Intensity. Screen effects: - Scr
Jul 6, 2025 0
UPDATE
Updated Vehicle Metallic Paint Shader: Improved Sun Reflection Hit. Yet Another Lens Flare: LightStreak V2 (inspired by #2 Trailer) Updated 'SixLens' lensflare. Added higher quality and more detailed GodRays effect (a.k.a. Volumetric Light Rays). · Added (optional) Light Shafts effect too (missing f
Jun 8, 2025 0
UPDATE
- Updated weathers and clouds - Improved quality of the Galaxy effect and fixed minor issues like moon, depending on the lunar cycle, getting in the middle of the galaxy effects. - Added dynamic height clouds with cirrocumulus and cirrus pattern. - Updated scattering effect and improved lighting. -
May 8, 2025 0
UPDATE
Updated Clouds shader: - Finally working across ALL weathers. - Improved performance. - Added 'Cloud Type' parameter to select different detail/performance presets. - Added 'Cloud Reflections' (optional) with additional level of detail for screenshots. +info in Discord! To join Discord go to Patreon
Apr 7, 2025 0
UPDATE
- Brighter nights preset: - Added Artificial Lights and Indirect Light - Vegetation: Fur Grass: - Removed dithering at shader level (request) - Added Detail Map - Added parameter to control fur grass density - Vehicle: - Added the new HQ raindrops on Wheels and fixed 'force enable' option not workin
Mar 8, 2025 0
UPDATE
Changelog: Vehicle Raindrops: Fully redone: - Works with ALL cars (finally), including modded vehicles - Increased quality of droplets - Improved rendering distance - Redone physics animation so droplets fall depending on the slope of the surface - Added light refraction effect for more realistic ef
Feb 4, 2025 0
UPDATE
- Galaxy milkyway: Added full rotation X,Y,Z settings so it can be placed anywhere (request). - Improved galaxy milkyway reflections in some weathers that wasn't working. - Added 'GPlens' Intensity parameter (request). - Vehicle: - Added 'Black Chrome' option. - Vehicle Lights: - Tail light intensit
Jan 3, 2025 0
UPDATE
- VEHICLE section: - Added Vehicle Chrome material tweakable parameters. - Wheels: Added independent settings for Rims and Tires materials. - Added Colored Carbon Fiber option. - Updated 'Glass Reflection' with normalized parameter. - PLAYER PED section: - Added Specular Intensity and Fresnel parame
Dec 3, 2024 0
UPDATE
PTFX: Added tweakable parameters: Vehicle: - Burnout Smoke Color and Brightness. - Exhaust Fire Size and Intensity. - Exhaust Smoke Size and Density. - Damaged Engine Fire and Smoke. Weapons: - Explosions Intensity and Size Scale. - Gun Muzzle Flash Intensity and Size Scale. - Gun Muzzle Smoke Size
Nov 3, 2024 0
UPDATE
Rain Reflections (SSR) completely redone: New puddle shader with better reflections and a more realistic look Added SSR on wet surfaces too Added tweakable parameter for puddle size scale Added capillary waves - not only during rain like vanilla game, as it's more realistic to have them without rain
Oct 3, 2024 0
UPDATE
- Vehicle Emissive Lights: - Added settings for both day and night time - Corona Lights: added intensity parameter exclusively for Emergency Lights (some vehicles uses corona texture instead of emissive) - Screen Raindrops: - added scale/size parameter to 'classic' and 'racing' style screen raindrop
Sep 3, 2024 0
0:21 16:9
UPDATE
VEHICLE shader update: Added vehicle reflection parameters: Specular Intensity Specular Fresnel Specular Falloff Specular Mask Vehicle Paint: Added Screen Space Reflections on Vehicle's body Added Palette Lut option in PostFX shader (along with levels) +info in Discord! To join Discord go to Patreon
Aug 2, 2024 0 1
UPDATE
Added corona lights intensity multiplier Added streetlights parameters for color and intensity also for lights reflection Updated 'vivid summer' preset at #reshade`n`resources Discord's channel (more presets will be published on Discord) Slightly improved performance of Screen Space Reflections (now
Jul 3, 2024 0 1
0:21 16:9
UPDATE
Changelog: Increased distance of reflective surfaces-puddles in SSR (Rain Reflection) and added minor improvements Added workaround to fix choppy animations in FiveM sky (Clouds and Starfield) Added customization settings for Starfield Galaxy so everyone can create their own preset Updated vehicle e
Jun 2, 2024 0 1
UPDATE
Added W.I.P. Roads 100% Procedural No textures are replaced - lore friendly Added Detail Map shader on all surfaces dynamic specularity based on timecycle and near/mid/far plane to avoid the excessive specular of vanilla roads at sunset while enhancing it where is needed More info in Discord! To joi
May 1, 2024 0 1
UPDATE
Added PostFX shader with fast Sharpen and better Antialiasing to ReShade main build Updated (again) game's FXAA to improve quality of antialiasing color settings, brightness, saturation, etc, for Day and Night time are now in ReShade > PostFX shader Updated vehicle Metallic paint shader to improve v
Apr 3, 2024 0
QuantV February Update
Added new DOF focus algorithm to keep proper focus Also added DOF shader to ReShade preset Vehicle: - Wheel brake disc: - - Added 'Hot' and 'Very Hot' presets for Brake Disc (Only ReShade) - Added light flicker camera effect for cinematic shots (request) Increased quality of vehicle rain reflections
Mar 2, 2024 0
UPDATE
Updated all ReShade builds since June with important optimization-performance improvements. Added option to switch Light animation profile in Vehicle Led Indicator option to avoid spawning the car again. Added a total of 9 light profiles that should cover every different tweak the game applies rando
Feb 15, 2024 0
QuantV:: January Update
Added moon normal map + dynamic light direction (ENB, ReShade) Vegetation: - This is my first vegetation overhaul. Added full season preset: - spring - all tree types: olive, birch, ficus, oak, palm, pine, eucalyptus... - autumn #1 and #2 stage - randomized pattern along trees (except pine and palm)
Feb 2, 2024 0
QuantV:: November
New skydome effect with new 'Deep Starfield' (ENB / ReShade presets) based on the idea of the original "Deep Starfield" from back 2020 using multi-layer starfield (see Discord for reference). · This is higher quality and better option that replaces the old one based in RDR2. Updated night-time light
Nov 30, 2023 0
QuantV:: October
ReShade preset: Added dynamic color processing settings with tweakable parameters for both day and night time (like QV ENB) Added screen raindrops 'nfs style' to ReShade added new light refraction effect for better lens effect vehicle paint - carbon parts is now independent effect to allow combining
Nov 1, 2023 0
UPDATE
Updated Vehicle Paint Shader (ReShade) Updated Metallic paint and improved blending with dirt layer Added new vehicle paints: Iridiscence Wrap (Pearlescent, Matte and Metal paint type) Reference: https://www.google.com/search?q=3M+2080+Gloss+Flip+Deep+Space+Vinyl+Wrap&tbm=isch QuantV: https://youtu.
Oct 1, 2023 0
UPDATE
Updated FXAA and fixed minor issues (Reshade) Increased clouds render distance (ENB / Reshade) Fixed issues with ENB's screen raindrops preset Updated RageMP build for latest version This update have important bug fixes in both QuantV main build and BaseMod so it is recommended to update both. If yo
Sep 26, 2023 0
QuantV:: August Update
Added Higher Quality FXAA (requires FXAA enabled in game settings - ReShade) PTFX update: - Updated blood glossines map shader - Added procedural blood puddles Deeper vehicle tire marks in snow (request) Improved sand POM and bump map shaders and added extra detail noise (compatible with custom text
Aug 31, 2023 0
QV3 JULY UPDATE
HQ motion blur: (ENB, ReShade) - improved dithering quality - fixed R* rendering and finally removed the darken bottom of screen when MSAA is on / artifacts when MSAA is off Added 'experimental' Screen Space Rain Reflection shader (ReShade - work in progress) (demo: https://youtu.be/3WWz6dfnaRw) Upd
Jul 31, 2023 0
QuantV:: June Update
- Improved performance in ReShade preset (also when 'Performance Mode' is off). - Updated Screen Raindrops handling animation and removed vibration effect at high speed. (ReShade) - ParticleFX update: - Added glossines map on Blood splashes and puddles (supports modded textures too). ENB and ReShade
Jun 30, 2023 0
Update
Changelog: - increased rain puddles view distance (ENB and ReShade) - added presets to Reshade: 'classic' screen raindrops in addition to latest 'racing' style raindrops starfield galaxy presets (galaxy removal and RGB galaxy) wet roads puddles covering full ground snow shader with melting puddles a
May 31, 2023 0
Update
- ReShade alternative preset for those who can't use ENB (altV players, etc) - Added ReShade presets: · Volumetric Clouds · Screen Raindrops 'Racing' style · Metallic Paint Shaders · Motion Blur presets · Corona Lights V3 · more in the works... Pros and cons compared with ENB: · more freedom to crea
May 1, 2023 0
Update
- Racing screen raindrops update: · improved animation and fixed on swerve, f.e.: driving LAZER · animation compatibility with different camera mods, FoV, R* Editor, FiveM, etc. · smooth transition when flying above clouds · added option to auto-disable while driving on FPV (FiveM - experimental) -
Mar 31, 2023 0
Update
added corona lights preset with light rays adapted to the new lights system (W.I.P) increased quality of smooth shadows at night while keeping performance and made as optional preset - added smooth shadows on more interiors weather system update: - added cloud shadows (W.I.P) - improved performance
Feb 28, 2023 0
Update
Fixed bug with latest ENB update, light rays and other effects not working properly. Check Discord.
Feb 12, 2023 0
Update
Fixed reported issues with some police lights emissive Updated altV/RageMP package (Discord)
Feb 10, 2023 0
Update
added new screen raindrops 'racing' as optional preset in 'raindrops' folder instead of selectable in menu to avoid confusion added alternate 'brighter emergency lights' preset for FiveM servers that overwrites visualsettings.dat minor bug fixes
Feb 3, 2023 0
Update
Updated NFS-style screen raindrops and added better color absortion Updated vehicle glass refraction on latest patch and increased quality New screen raindrops inspired by racing games, animations also works with R*Editor and FiveM Updated vehicle reflection shader and lights reflections (and fixed
Jan 31, 2023 0
Update
Fixed issue that made Screen Raindrops not work in some situations Updated ENB, now you can change streetlights color in enb menu [LIGHTARTIFICIAL] > EnableStreetColorFilter (note it will auto-disable some QV features for lights as it'll use its own)
Jan 13, 2023 0
Showing 1 - 50 of 57

