[Update] General mod making update (07/2026)
Hi everyone
I wanted to make a brief post regarding some general mod-making announcements.
I've returned home from visiting family overseas and work has resumed. My main focus is currently getting Dark Souls II seamless co-op ready for alpha testing.
Dark Souls: Remastered [ BETA ]
No further development has taken place since my last post.
Dark Souls II [ Soon™ ]
Now that a fair amount of play testing has been done, and the mod tends to be stable, I'm going to be doing some stress testing.
Most testing I've done so far involves me and a friend sitting in a video call and playing through the game in a nice relaxing way, however in reality people are going to be having much more chaotic play-sessions with 2 - 6 players and/or invaders and that has to be accounted for since I cannot apply the same logic to player count as I could to the other souls games.
I've also done a bit of a backpedal on my stance on PvP in the mod. I previously said:
PvP will not be available during alpha testing. As I am primarily focused on ironing out pure co-operative bugs initially.
I will have to take a little longer fixing some additional network vulnerabilities and adding automatic save backups.
I have changed my mind and can confirm that, on alpha release, Dark Souls II seamless co-op WILL have invasions enabled by default (as with other mods, these can be turned off in the ini)
No ETA yet whilst I confirm the mod is stable with higher and more variable player counts.
Dark Souls III [ ALPHA ]
No further development has taken place since my last post.
Elden Ring [ BETA ]
I'm expecting the Tarnished Edition update announced to release on 28th of August 2026 to break Seamless Co-op in one way or another.
My mods work via checking for game signatures to find which parts of the game need to be modified. These signatures are byte patterns in the game exe.
Updates can shift bytes around and either break or move signatures. In this case size does not matter as even the smallest updates or exe recompile can shift bytes around in unpredictable ways.
If it does break the mod, I will work on fixing it as soon as I can.
Sekiro [ TBA ]
I will likely resume this project once the work for Dark Souls II dies down, as the Sekiro Online mod has aged very poorly.
As a reminder or for those who do not know - Sekiro seamless co-op has already been developed in parallel with the Dark Souls III seamless co-op, however as there were some significant issues it was delayed.
Armored Core VI: Fires of Rubicon [ ALPHA ]
No further development has taken place since my last post.
As always - thank you for your patience and a huge thank you to all of my supporters <3
Take care,
Yui
Comments (37)
Thank you for such a lovely mod. I’m really looking forward to the Elden Ring mod update; the game update actually broke the mod :(
The hype is huge thank you boss
https://steamcommunity.com/profiles/76561199211117992/ Hello, this might be abrupt, but it seems you or your mod team have cited my profile as to be blocked for some reason, either for unauthorised program usage or something like it. As I haven't even played the Seamless mod, I am left to believe that there must've been some mistake. Could you, by any chance, remove my profile from the 'to be blocked' list or at least talk with me about this?
ds remastered finiched more that 7 time with your great coop and where waiting for ds 2
Excellent stuff as always
SICKKKK keep it up and keep on fighting!! >:3cccc
Great! I hope release will be soon
Finallyyyyy 😍 ds2 my favorite, thank you for you hard job!!
Sekiro mentioned AAAAH I cant wait, thanks so much legend!!!
Проведя в этой игре за долгие года около 500 часов, я с уверенностью сказал себе, что больше никогда в нее не зайду. Как же хорошо, что мне доведётся забрать свои слова. Спасибо ( ◜‿◝ )♡
Thank you for your continued effort on the ds2 project! A thank you isn’t enough!
best mod maker this day and age
Dark souls 2 Scholar of the First peak
Hope you had a good trip overseas!
Reading "Now that a fair amount of play testing has been done, and the mod tends to be stable" makes me so joyful and jolly
Awesome glad to hear you are back! I just wanted to say your work has given me & my friends some of the best gaming experiences ever. Thank you for what you do! Cant wait to introduce my friends to DS2!
Bloodborne next
Welcome back! I hope you had a great time overseas. Hope testing is smooth sailing from here.
That means we got a release date soon?
Hell yes!
peak souls 2
Super amped for the DS2 mod. Curious: If there are those of us who intend to just play privately 2 players without invasions enabled initially, do you reckon we can get that going soon? Or are you pushing to make sure the full scope is complete before release? Either way, consider us stoked, and thank you so much for this incredible endeavor!
Invasions will always be optional, they are just enabled by default in the settings ini, the host can always disable them tho by changing the setting.
That means that Dark Souls 2 can be possible to play with more than 6 players?
6 max (1 host + 5 phantoms)
You will Go away to a Legend in Souls Community yui 🥳
Esperando ansiosamente por dark soul 2 ❤️
Really hyped for Sekiro!! Really greatfull for the experiences I had using your mods 🫶
LET'S GOOO
Goat
My stomach tightened up when I saw there was a post today. This feels like being 10 again and waiting for summer vacation
Love you so much Yui, I was expecting a new post so bad since last one. You're the best, thank you for everything, I hope you're well.
now this is epic
Legend
Can't wait for Sekiro
Keep up the great work!
my GOAT
