[Update] General mod making update (03/2026)
Hi everyone
I wanted to make a brief post regarding some general mod-making announcements. This will apply to my seamless co-op mods as these projects are currently my main focus.
I finished my exams on Thursday and can now start working full-time on these mods again. I apologise for the delay in my posts. As I've only really been back for a few days, there will be less information in this post however rest assured more will be available in the coming week.
Dark Souls: Remastered [ BETA ]
No further development has taken place since my last post.
Dark Souls II [ TBA ]
I haven't been able to work much on Dark Souls II recently. I've been rather burnt out and also preparing for my exam was eating up the majority of my waking hours. Therefore I took a 2-week break from development all together.
Once I've gotten back into the swing of things this week, I will make an exclusive post regarding development progress as usual.
Dark Souls III [ ALPHA ]
I have done some work on Dark Souls III seamless co-op in my downtime. I have upgraded the matchmaking system from YuiNexus2 to YuiNexus3 which means that, when the update is released, all of the seamless co-op mods will be running the newer matchmaking system which is significantly more stable.
Unfortunately with making large, sweeping changes like this I will need to test this quite extensively before releasing the update, and this project is also quite low-priority for me right now.
The code I have written for proximity chat in Dark Souls II seamless is very easily portable to Dark Souls III (as they both use fmodex) so I would like to implement this as well.
To do:
Fixing issues to do with asynchronous enemy death states and soul gain
Covenants and PvP QoL updates
Fixing NPC questlines
Addition of pseudo-multiplayer features (e.g. invading NPCs)
Proximity voice chat
Elden Ring [ BETA ]
I have posted a fair few updates for Elden Ring seamless co-op. I was doing it in my downtime as for me it's a nice break from studying and Dark Souls II. I will be shortly releasing 1.9.7, and I am currently working on developing proximity voice chat for this mod (optional as they all are). However Elden Ring uses AudioKinetic's Wwise sound engine, which requires more reverse engineering work over the fmodex library I've worked with before in the older games.
I have also re-added player count increases to Elden Ring, however I think instead of aiming for a ridiculous amount of players - such as 127 as it was before - I'll be more cautious and cap it out at 10 or 12.
This is a long term goal though, and after this is done and the voice chat (with some bugs to clean up too) then this mod will be complete.
Elden Ring: Nightreign [ Complete ]
This project has been completed.
Sekiro [ TBA ]
No further development has taken place since my last post.
Armored Core VI: Fires of Rubicon [ ALPHA ]
No further development has taken place since my last post.
There isn't a lot of information here compared to the previous post, but I wanted to make a quick post to assure people I'm still here, I've just been rather preoccupied with other things the past few weeks. I am now back at it.
As always - thank you for your patience and a huge thank you to all of my supporters <3
Take care,
Yui
Comments (20)
Any idea on alpha release for ds2?
Thank You for your work!
Any idea about when could we get even a beta?
I am so excited for the Dark Souls II seamless coop, good work :)
Greetings from Russia. Всей семьей ждем выхода DS2 в релиз кооп мод для игры вместе. Уже больше 10 лет жду сам, чтобы поиграть нормально ) Спасибо тебе!
your a massive inspiration
patiently waiting for Sekiro Seamless Coop, cant wait to share my favourite game with friends! also thank you so much for the update and good luck on your exams!
first off, congrats on your exams. hope you passed. 2nd, how difficult would it be to add the nightreign revive system into eldenring and to make it togglable in the setting file?
Hope your exams went fantastic, man! Great work regardless
Me and my friend just finished dark souls coop, can't wait for ds2. Also, do you plan on giving it a try to bloodborne once/if there's a way to emulate coop servers? Ive seen some stuff but idk if it would be possible to get it fully playable.
I applaud your Dark Souls 2 mod development.
Nice to see you're back. Me and my girlfriend are waiting for your Dark Souls 2 Mod 🍻
We love and adore your work. These mods genuinely bring a whole new breath of life into these games and are a way I can introduce friends to the series in a more proper cooperative way since several have avoided Dark Souls due to the invasion mechanic. Thank you for all of your effort and time, and know that it is beloved by the souls community 💙
Keep it up! My friend and I are running through dark souls 1 in preparation for dark souls 2, I hope we won’t have to wait too long! Appreciate the work you’re doing
Glad to hear you're back
🫡
Great job on your exams! I'm excited to try the proximity chat feature in all the games it's implemented, I can imagine its going to be comedy gold! Looking forward to your next post, Thanks for all the great work.
Congrats on getting through your exams!
let's fucking go! wb king, hope the exams went well
So glad you’re back! It’s okay to pace yourself, especially after your exams. You’re doing great work here, so take your time! I remain excited for future updates.
