Fluffy Mod Manager v3.076 - Added Support for More RE Games
New version release!
Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this over your current install: https://fluffyquack.com/tools/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
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Update: I accidentally re-uploaded the WIP build rather than the proper v3.076 version. It's fixed now.
A smaller update to the mod manager that adds support for RE9 demo and the classic RE games that were recently added to Steam. Also added support for games some people claim sux: Dino Crisis 1 and 2.
Change log:
- Allow mod install/uninstalls while game is running with FirstNatives installed.
- Changed name of "Resident Evil Village" to "Resident Evil 8 Village" so the RE games is in the correct order in the game list.
- Made it possible to type the symbol '&' when searching through mod names.
- Added mod managing support for Dino Crisis 1/2, the original three RE games, and RE9 demo.
Comments (13)
Hi, sorry for if this will be a duplicate comment as I already commented on a previous update log but seeing that this is your latest post, I'll ad it here too. I think the latest update in-app of Fluffy appears to have broken RE4R's Ultimate Trainer. Allow me to explain: To start off, the game ran as normal last night, all mods installed, no issues. But after today's update (June 5, 2026), all REFramework related mods will break as a result of a sol handler error which happens after a while in the Main Menu. The weirder thing is when I open the game WITHOUT the Ultimate Trainer loaded, it won't cause the sol handler and all the REFramework related mods / scripts will work as normal. The latest update said something about "minor tweaks in REFramework checking" or something like that so I assume that's what causing this issue. Appreciate if this can be taken a look at or better yet, if I can get some instructions on how to rollback my Fluffy Mod manager to the previous version where everything worked fine, that'd be great. Either way, appreciate all the work you've put in this wondrous app that made modding the game so much fun for me.
I have a question for you Fluffy is that cool that you put outlast, outlast whistleblower, outlast 2, and The Outlast Trials on the Fluffy Mod Manager? Because it will be cool if I can see it even awesome.
GOG Resi/Dino users! Here's a solution that gets Fluffy Mod Manager allowing you to assign the GOG Resi/Dino game's directory as the game exe install folder path (Also, see the original GOG thread/replies of this v3.076 patreon post if curious to read background info) Resi3: in your C:\Program Files (x86)\GOG Galaxy\Games\Resident Evil 3\ folder, copy-paste RE3Launcher.exe (or BH3Launcher.exe if you downloaded GOG's Japanese version to more efficiently patch-on Classic REbirth or whichever other exe you always use to launch the game etc.) then rename the copy as 4249120_Launcher.exe (this is the steam NAME of the game's executable the Mod Manager needed to recognize as a match first before being allowed to choose the game's install folder as the GOG re3 folder) Resi2: in your C:\Program Files (x86)\GOG Galaxy\Games\Resident Evil 2\ folder, copy-paste RE2Launcher.exe (or BH2Launcher.exe if you downloaded GOG's Japanese version or whichever other exe you always use to launch the game etc.) then rename the copy as 4249110_Launcher.exe so that the Mod Manager will allow you to assign the game's GOG install folder. Resi1: in your C:\Program Files (x86)\GOG Galaxy\Games\Resident Evil\ folder, copy-paste ResidentEvil.exe (or Biohazard.exe or whichever other exe you always use to launch the game etc.) then rename the copy as 4249100_Launcher.exe so that the Mod Manager will allow you to assign the game's GOG install folder. Dino2: in your C:\Program Files (x86)\GOG Galaxy\Games\Dino Crisis 2\ folder, copy-paste Dino2.exe then rename the copy as 4249140_Launcher.exe so that the Mod Manager will allow you to assign the game's GOG install folder. Dino1: in your C:\Program Files (x86)\GOG Galaxy\Games\Dino Crisis\ folder, copy-paste DINO.exe then rename the copy as 4249130_Launcher.exe so that the Mod Manager will allow you to assign the game's GOG install folder. So unless there's any better way, this is ONE solution working right now that gets Fluffy Mod Manager allowing you to assign the GOG Resi/Dino game's directory as the game exe install folder path at least hehe
Thank you Fluffy! Excited for all the new Resident Evil game modding possibilities now hehe
So I have an issue with the loose file loader option. no matter where I get reframework from, whether it be nexus or the official github, it keeps throwing me the text saying skipping pak modification. even though i have loose file loader DISABLED
Does this work with the GOG versions as well, or Steam only?
I'm not sure. It definitely wouldn't find the install directories for the GOG versions automatically, so you'd have to manually define that. If it still doesn't work, you can let me know and I'll try to address it.
You forgot to change “Resident Evil Village Demo” to “Resident Evil 8 Village Demo”.
I just uploaded another version quickly that has this fixed.
Will you add Ingrid to the Costume Mod list for Street Fighter 6?
Has she been released? I don't follow SF6 closely. If there's a new DLC character, then I can add a new category.
I'm getting a skipping a mod manager update because it is the same as the *newer one error!
+1
