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June 5, 2025

Fluffy Mod Manager v3.057 release - Fix for SF6 Mods and Many Other Changes

New version release!

Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this over your current install: https://fluffyquack.com/tools/modmanager.zip

Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578

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I've been working on this version for a while now and I think it's in a good enough condition for a public release.

Street Fighter 6 got an update recently where the extension used for texture files changed (from 143230113 to 241101895) making a ton of mods incompatible. This version of the mod manager automatically changes the extension as you install mods to make those compatible again (won't apply to PAK mods, though). I also added Elena as a mod category.

I did a rather big change to the codebase to make it so the mod manager will finally be able to differentiate mods that share the same path (ie, "Mods\TestMod\", "Mods\TestMod.rar" and "Mods\TestMod.zip"). I've done a lot of tests and this seems to be working fine. If people experience any weird bugs after changing to the version of the mod manager, please let me know.

I've added support for a bunch of games: Capcom Fighting Collection 1 and 2 (MT Framework), Dark Souls, NieR: Automata, Onimusha 2 (RE Engine, and seems to be moddable the same way as Dragon's Dogma 2, meaning you need to use RE Framework's loose file loader or package mods as PAKs), Stellar Blade (Unreal Engine 4), and Last of Us 2 (requires a mod loader).

There are many other changes that's listed in the change below that should be pretty self-explanatory.

Change log:

  • Big code rewrite that makes the mod manager capable of differentiating mods that share filename.

  • Mod manager should now be better at linking addons to the correct main mod when multiple mods share the same name.

  • Added mod managing support for Capcom Fighting Collection 1 and 2, Dark Souls Prepare To Die Edition, NieR: Automata, Onimusha 2, Stellar Blade demo, Stellar Blade, and Last of Us 2.

  • Parts of the interface now shifts up at shorter resolutions.

  • Added "DummyMod=True" as a possible entry for modinfo.ini file that indicates a mod is only used for organizing a mod menu and will be hidden if it's not shown as a link to a mod addon list.

  • Updated the toggle for showing category view so you can make it always or never show empty categories.

  • Combined "Jukebox" and "Minigames" into one button.

  • When automatically finding a game's install path, the default Steam install path in Linux is now checked.

  • Fixed a bug that could cause the mod manager to think a mod contains no files after remaking the mod info cache.

  • Prevent mods with no files from being installed.

  • Improved detection of mod preview screenshot if one is not defined in modinfo.ini.

  • SF6: Automatically change texture extensions during mod installs to match what the newest game version expects.

  • SF6: Added Elena as modding category. Add this to modinfo.ini to force the category:

    category = !Characters > Elena