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June 2, 2025

Fluffy Mod Manager v3.057 WIP - Some Fixes and Stellar Blade Demo Support

New (work in progress) version release!

Manually download and unpack this over your current install: https://fluffyquack.com/WIP/modmanager.zip

Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578

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Another work-in-progress release. I fixed a couple of bugs that popped in the previous release: an error message that could show up during a mod uninstall when nothing was actually wrong, and a way a mod uninstall could fail after the user upgraded to the WIP mod manager with mods installed and then deleted the mod info cache.

I've also added support for the Stellar Blade Demo. The game runs on UE4 and mods are packaged as PAKs. I've seen that people are able to mod it already so I expect tools that work with other UE4 games work with this game too.

The Last of Us 2 modding support I added to the previous WIP release didn't work. I reverted modding method to simply copying files. I talked with someone who's more familiar with Last of Us 2 modding and he says a mod loader is required to be able to mod that game, which makes it possible to copy over custom archives.

I also added support for Onimusha 2. This runs on RE Engine and I think it's moddable the same way as Dragon's Dogma 2: loose file mods don't work without RE Framework's loose file loader, but PAK mods work just fine.

I'm going to do even more tests with this version and then I'll probably make this a proper release in a week or so. If anyone stumbles on any bugs while using this WIP version, then please let me know.