Fluffy Mod Manager v3.031 release - M. Bison as category for SF6 and fixes
New version release!
Update via Fluffy Mod Manager (run it and click on "Downloads->Update to latest Fluffy Mod Manager") or you can manually download and unpack this over your current install: https://fluffyquack.com/tools/modmanager.zip
Full usage information about Fluffy Mod Manager is available here: https://www.patreon.com/posts/36745578
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This version adds M. Bison as mod category for Street Fighter 6, and I fixed a bug where the mod manager wouldn't correctly assign Akuma and Blanka categories.
When forcing categories via the modinfo file the '.' character is now optional. So you can write " !Characters > M Bison" rather than " !Characters > M. Bison"
There was a long-lasting bug where RE Engine PAK mods could not be deleted via the mod list UI. That's fixed now.
Another long-lasting bug was that reading game archives could take an extremely long time under specific circumstances. I finally figured out it was only happened when there's a lot of files in the game directories (a lot as in 100k+), and then I quickly found the bottleneck that caused it and optimized the relevant code. I imagine only modders encountered this bug as they might sometimes do funky things to the game directory.
Change log:
SF6: Fixed name used for Akuma category in modinfo.ini files.
SF6: Added M. Bison as character category. Add this to a mod's modinfo.ini to force the category: category = !Characters > M. Bison
Updated the code that parses category tags to make the '.' optional. Ie, you can write M. Bison as M Bison instead.
Fixed a bug that could make it impossible to delete RE Engine PAK mods from the mod manager UI.
Code optimization that drastically speeds up the reading game archives operation if there are hundreds of thousands of files in the game directory.
