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July 23, 2026

Bonus Episode 249: Hero Shooters in 2026: Booming Genre, Growing Graveyard

Hero shooters are somehow the biggest genre in gaming AND a graveyard at the same time. Marvel Rivals pulls 400,000+ daily players, Overwatch just deleted the "2" and relaunched itself — and meanwhile Concord died in days and Highguard didn't survive a single season.

Raz is back on Overwatch after a literal 10-year break (currently hard-stuck Bronze One and at peace with it), and Jake dabbled in Marvel Rivals — so this is a tourist's-eye view of the genre: why "easy to learn, difficult to master" beats Tarkov's 100-hour tutorial, why the counter-picking carousel never ends, and why a literal Overwatch pro got stuck in Masters playing DPS before switching to tank and winning 12 in a row.

Also in this one: the Overwatch 2 rebrand as a "Warzone 2.0 moment," 6v6 vs 5v5 and the tank problem, why ranked only counts wins, Rivals' team-up abilities, whether Marvel Rivals would survive without the Marvel IP, and the eternal question — is Valorant a hero shooter?

One of us walked away addicted. The other is still not sold. Let us know which side you're on in the comments.

Join the Discord for topic suggestions, and Patreon Hangouts start in August.

0:00 - Intro

1:21 - Announcements: Patreon Hangouts start in August

2:14 - New topic-suggestions channel in Discord

4:24 - What even is a hero shooter?

5:43 - State of the genre: booming AND a graveyard

7:08 - Live Twitch check: Rivals vs Overwatch

8:12 - The Overwatch 2 rebrand = a Warzone moment

9:33 - The graveyard: Concord, Highguard, TF2

11:06 - Which IPs could even make a hero shooter?

12:59 - Raz's Overwatch history: 2016, 6v6, the esports boom

16:28 - Easy to learn, hard to master (vs. Tarkov's 100 hours)

20:25 - What pisses Raz off: the knowledge check

23:33 - Playing every single hero just to learn the game

24:15 - Rivals team-ups vs. Overwatch synergies

30:05 - Why you can't one-trick: Widowmaker & hard counters

32:16 - Win-rate guessing game: Torbjörn?!

36:34 - Dive, poke, brawl: comp archetypes

38:51 - Role queue & what it takes to climb

41:28 - A literal pro is stuck in Masters

44:03 - 6v6 to 5v5: the tank problem

46:40 - Playing with Soph & the duo-queue disaster

47:50 - Comp is toxic

49:13 - Ranked only counts wins

52:32 - Jake's time with Marvel Rivals

54:39 - Long TTK = satisfying kills

56:25 - Knowledge beats hours in hero shooters

59:43 - First vs third person, 6v6 vs 5v5

1:00:20 - Overwatch's three game modes

1:03:52 - Sleep darts & ult-cancel galaxy-brain plays

1:06:54 - Is Rivals carried by the Marvel IP?

1:07:49 - Bans, Zarya, and Sombra

1:13:50 - Is Valorant a hero shooter?

1:15:14 - The pitch: go try a hero shooter

1:20:25 - Wrap-up: Discord, Patreon Hangouts