What is New on The Villain Sim Beta 33
Hello All!
Sorry this changelog took longer than usual, I hope everyone had excellent holidays.
Beta 33 is looking good, I wish it could have more content but we managed to improve a lot of things, check the video and take a look at the full change-log below:
Main Game
Calibrated Joint Stress system
Fixing toys insertion distance and XRay indicator
Automata now removes its tech suit during sexy scenes
Improving GSpot Indicator UX
Fixing toys X-Ray sprite
Finger-ing improvement, smooth movement fix and other fixes
Fixing audio distortion when dissolving The Synth
Fixing errors when dissolving hero with gravity cuffs
Deep throat morph (on base and synth)
Adding Separate audio sliders in sound settings
Adding optional pixelation censorship for Streamers and JP version
Updating Feline Fatale Hair with new hair model
Cuff Effect change as they pull limbs harder
Spanish localization for Mission descriptions
Level missions now can specify which machine to load when starting the level
Death ragdoll fix on gravity cuffs
Adding Joint Stress cheat option to VR
Revamping Automata Suit
Adding VR Smooth locomotion controls
Adding VR vignette
Adding lightning effect to Gravity Cuffs
Disabling Robot interactions during tutorial
Localizing consoles and menus
Character Creator
Fix to reseting skin material in character creator
Enabling Eye Iris Texture import in character creator
Adding Juliette hair to character creator
Adding Anime Eyebrows to character creator
Fix Eye brows values not loading properly and sliders not working in character creator
Adding Sailor Hair to character Creator
Adding new pretty feet to character creator
Adding new inverted nipples to character creator
I will be sharing the character used in the video here in Patreon later this week.
Thanks everybody for your support!
Comments (9)
I used Quest2 and the viewing angle is very low
If you use Steam to open this app, there are utilities like OVR Advanced Settings that will let you change floor height "on the fly."
Have you implemented licking yet?
yes!
Always a pleasure, m8!
good work !! anychance we can move up down ?
Soon we will add player calibration
Is smooth turning an option yet? Smooth locomotion initially wasn't working for me, so I had to fix the controller bindings just like how you instructed, but I couldn't find an option to enable smooth turning, only snap turning. If it's not available yet, I'd love to see it implemented. Sometimes I play seated and use a Rift S and the cable keeps me from turning in reality, so I primarily use the controller to turn. Anyway, thanks for the update and keep up the great work!
Smooth turning is out of scope, is great you don't suffer motion sickness because smooth head turning is a big cause of motion sickness and is usually not implemented in games.
