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October 2, 2023

Progress 02.10.2023

1300 items in the render folder, in three weeks of rendering. Normally, I do around 210 renders a week. It's a good pace as it allows the mind to relax and it allows things to go wrong. The current pace of 400+ renders a week? It is doable, but it's a killer in the long run. And no, before anyone asks, I'm fine. I sleep enough; I eat enough, and I do... whatever I need to do enough. So what is left? Five and half scenes, I had hoped it would be 5, but one of the more complicated posing scenes was done. So there is that. Although this messed up my plans, but that's nothing new, I'm afraid. Live and learn, I suppose. So...

And then we meet up with Rizei. Yeah, mixing things up here from normal, preview before writing stuff as I'm going to ramble a bit in that section. Anyway, let's continue. There is a lot of "dialogue" about how things are going, some I will show after everything, like the epilogue in Sorcerer. Meeting some people that are talked about, and some who weren't. Showing outside of the "city" as well.

Writing things, it's going alright. I had some concerns about the timing of things. There is, let's say, realistic travelling times. Now that creates a problem with certain story aspect. It is surprising how little people could travel during a day in medieval times. On foot and on horse, it's 30 miles per day on average, give or take, just that the time going from A to B is shorter with on horseback. There is an exception to this, with trained horses who could do 100 miles a day, but they would need two to three days' resting period after that. Thinking that, realistically, going from where I live to the next city, which is a one-hour trip nowadays, would take two to three days back then. Puts things into perspective. And now days there isn't the risk being eaten by wolves or bears.

In this setting, I'm not a fan of Sorcerer style "free for all" teleportation, it just creates problems. Which can be hand waved with more magic. That being said, I was browsing my assets, and I found a way that fit the lore of the setting... in more ways than one, to my surprise. And it limits accessibility to teleportation.

Comments (7)

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Blake55033 · October 4, 2023

I got to ask, as a follower of Terminus Reach: Sentinel. What are these other entries about? (Fantasy type stuff) Is there another game in the works?

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Talothral · October 4, 2023

Yes, there will be another VN. And yes, it will be a fantasy one once TRS2 is over, need to rotate settings so I won't get burned out. It isn't being rendered as is, just the additional renders are me testing (and planning) things during downtime (generally during loading times and during breaks I need to take).

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e · October 3, 2023

Star gate just did it to good its simple effective. I still follow Kyois in hopes that one day Reluctant Archon gets started up again. I stumbled on Tal's work by looking for his stuff and i can say I haven't been disappointed at all. I enjoy Tal's personality so laid back. unlike Micheal Scott-Earle who i've rated as a douche canoe.

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DannyB · October 2, 2023

That reminds me of a gate in The Reluctant Archon. Too bad he had to leave it to keep on working, it was a pretty good VN. Are those renders going to be in the story? Because they seem to be great for what you want to do. Thank You.

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Talothral · October 2, 2023

Limited assets, there is bound to be overlap, and here are three gates (maybe four) that aren't almost direct copies of the Stargate. And that one as far as I recall is the only one that can be dismantled into ruined state. And will those renders be in it? Yes and no. The idea how I want them to work and appear is in these renders, but I'm not entirely sure when, where and how the first one will appear. But I'm certain there will be some variation of those renders in.

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Michael · October 2, 2023

... the same way, that even SciFi Series solved that issue... ;) (Think Stargate... ;) )

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Talothral · October 2, 2023

Gates have been fairly standard in mythology, fantasy, and scifi. And when done correctly it removes certain limitations, but at the same time, doesn't negate need for normal travel. They just aren't often used since in fantasy as is.