Progress 19.01.2026
Hello all!
Ehh... Monday. It wasn’t the most productive weekend, some rerendering, coding and other things but still more or less where I should be. Rendering otherwise is going okay. Doing the scene renders and doing some codex stuff on the side. A lot to do, luckily the renders for Codex are simple. And I need to remember to do the portrait for Ryder and someone else as well.
Writing went nicely over the weekend, about where I should be. Update 6 has some... let’s say branching. Nothing too drastic, just variations of the relationship and how people interact with Alexander due to it. Maybe different locations for them as well.
Ryder, Kai, and Alexander... I said it ages ago somewhere that while we aren’t going to focus on the "normal life" too much, it is there at the start of the VN so some plots can be opened, and some people can be introduced. The focus will shift towards the "magical side" of things relatively quickly, and the "mortal side" will be more in the minority scene-wise. Not that it exactly matters since there is a lot of overlap with things. Usually, the "mortal side" scenes are triggers for something, or for gaining some insights into some other things. Anyway, break time, and then more renders.
Comments (10)
I see there's different office for the MC.
Well you know how it is, new CEO and first thing they do is to redecorate to their style... Well either that or move to other building.
Are you planning to load in final saves from Sorcerer 1 to continue whichever relationships the player ended that with?
That would require Sorcerer to be built for it, it isn't. Instead you can chose. I built a couple of menus specifically for pick and choose.
Thanks for your work, and thanks for you keeping us updated.
Honestly can't wait, T. ^^
You going to fix up Sorcerer 1 at any point before Sorcerer 2 comes out?
Not, really no. The time it takes to do things to it is a lot longer than people would think. If I touch any of the renders it basically means I need to render everything to keep the visual parity. And I don't really "remaster" anything as I prefer to see where I came from. There is a patch for it, but beyond that the usual English mangling, mechanically there isn't much to fix there as far as I know.
SOON!
Relatively >.>
