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May 12, 2025

Progress 12.05.2025 and Changelog for ToaM 0.40.0

Hello all!

So yeah, release day. Yay. A bit later than I wanted it to be posted but I've been pulled in different directions today so not too surprised by that. But it's out soonish.

Anyway, started rendering 0.41.0 as scheduled, been a bit slower side but I'm mostly happy with it. Luckily there is no set building, I think.

And as for writing, starting 0.45.0 either later today or tomorrow, depending a bit on the mood, and does my headache require me to be in a dark room again or not. Anyway all is good, and since we are in a spoiler category (and so not suitable for work) have a hmm... It is motivational render, but... it's also theoretical things about the future, sort of?

There is an alternate version that has more light attached. I personally like the darker version, as it is slightly more dramatic in a sense. Right, a bit expanding on the "future" part, I'm not planning a sequel to ToaM, not exactly. The mind always keeps working on "what could happen next", at times some of the musings ends up in a render format simply because why not? Hypothetically, I could return to the world someday, there are always room for more stories to tell. Anyway, to the important stuff.

Changelog: ToaM 0.40.0

  • 365 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, mat_cauthon, MG, Orion, OBE, Elhemeer)

Release schedule:

  • $15 Tier: As soon as the post has had its final touches and links been verified.

  • $10 Tier: 14th of May

  • $5 Tier: 15th of May

  • $3 Tier: 16th of May

  • Public: 26th of May

Checksums SHA256:

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    ToaM-0.40.0-mac-C.zip

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    ToaM-0.40.0-mac.zip

  • 38EF5F6A8DA1F2B3B77681DA07CB08BBBA7111798D3509E82E417F41725763EA
    ToaM-0.40.0-pc-C.zip

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    ToaM-0.40.0-pc.zip

  • 668BDC0D5EC801350A5E95C26E4B691B2A3CAFC552C73989CF1465EEE6E92686
    ToaM-0.40.0-Update-C.zip

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  • B44ACAB39A36209A652C3A7C5338BC2140A0F5D876E6471DA6D77A4A8E88D4C6
    com.talothral.toam-release.apk

  • 709C541E51398750FF632A62CD27E1D9964F95194C1D8EB32D750E20B226A2BB
    com.talothral.toam-release.apk (WT)

Comments (4)

M
Merlin · May 12, 2025

I completely agree with you. In this case, the darker scene is definitely more dramatic which fits the atmosphere of what is happening better. To much viability just detracts from the aura of the scene.

M
M2 · May 12, 2025

I can see the benefits of both renderings; light for more detail, darker for the suspense factor. 👍🏻

M
Magoo Doug · May 12, 2025

I liked both renderings, but I liked the version with more light, because I can see more of the detail in the rendering.

T
Talothral · May 12, 2025

Ultimately, it would depend what kind of scene you would be going for. If you want to build suspense you would use the first one. The more "brighter" one if building the suspense wouldn't be important, aka resolution phase.