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June 6, 2022

Update - 06/06/2022

Hello, how's everyone doing? I hope you all had a great weekend. I played some WFRP and worked on my games, so it was pretty decent!

Last week I finally got invited to the MidJourney beta, something I was really looking forward to. For those of you who don't know, MidJourney is an AI that can create any image based on written prompts you feed it with. I spent a few hours messing around with it and I'm terribly excited about its future. Although Leo from LF OSR explained to me that it's a somewhat grey area legally speaking (essentially if some artists sues MidJourney they could be forced to pull all the images they've licensed to creators using their platform), I think that at the very least I will be using to produce awesome artwork for Patreon. I was spending a lot of money every month (more than I make from Patreon, actually) in hiring artists for the illustrations you guys can see in all the Patreon content I've uploaded so far, so although using MidJoruney means I need to spend time generating the images I need, I think it's a fair trade. 

Messing around with MidJourney has also helped me nail down in a more concrete way the visual language I want for Empire Undying. While at its core I still consider it a kind of Sword & Sorcery setting, I'm not sure how well the traditional S&S aesthetics fit the setting, since it's closer to Sword & Sandal settings. To that purpose, I spent all Thursday experimenting with different layouts and I ended up with this:

It's looks cool, doesn't it? Granted, 90% of its coolness comes from the illustration (a MidJourney one, by the way), but I think I feel better about this layout overall, despite Phil having done an amazing work with the previous one. I will still be using some of the elements he created, but overall I think this will be the new template for EU material moving forwards.

I'm still working on the character advancement rules, more specifically, I'm working on the different Weapon and Personal Masteries. This post is getting too long so I'll explain them next week, but all you need to know is that you'll have full control of how you want to develop your character, with no artificial class restrains. 

I've also been working hard with Vi on editing Across a Thousand Dead Worlds, and even better, it seems that Likozor is able of working with us again for the time being! PayPal is working now on Ukraine (nothing like a war to spread capitalism), so it will also make paying him much easier. Let's hope we can wrap up the art for ATDW soon!

So I think that's it for now, hope you all have a great week!