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July 29, 2024

Update - 29/07/2024

Hello, everyone! Welcome to another weekly update. I hope you are having a fine summer so far! It's being hell here as usual, but this year I finally have AC, so I'm enduring it much better. I must say I'm in a bit of a weird headspace right now because my uncle passed away on Friday, and it's been really weird. Well, we found out on Friday, but apparently he had been dead for over a month. The police had his body and didn't think of notifying anyone. He lived alone and was a bit of a weirdo, so my family was used to not hearing from him for months. But my sister recently had her first child and she found it weird not to hear from him, so she reached out, and never got a reply. So yeah, it's all a bit weird, and I'll not bother you with the details. I can't say I was close to him. I've lived half of my life abroad and it's difficult to maintain any sort of relationship with anyone from the distance, when you spend decades without seeing them. He was the fun uncle when I was growing up because he was the youngest one from my father's side, barely a decade older than me. Definitely wasn't prepared for him to be the first uncle I lose.

In any case, life goes on, I suppose. I'm having a bit of problems concentrating on work, but I don't really have anything else to do, so I'm pushing through. I know it will just pass, since everything does, eventually.

As you know, I'm working on a new little game called Salvage & Sorcery. I'm still trying to decide the game's core loop, but I'm making good progress. I already have a small intro written, and character creation is well underway. It's a class-based game, with 4 classes, each one with a core ability and a talent tree to explore while you level up. It's a quite simple and straightforward game, so don't expect the level of detail I put into my other games. I want to be done with this in a month. Of course, it has to be fun, so that's my biggest concern and focus. I have a couple of fresh ideas that I think can make the game cool and fun, but I'll not know until I test it!

Speaking of testing, Carnage & Aether is moving along very nicely, thanks to the help of the fantastic volunteers I have playtesting the game. The last element to properly test is the fights against the big Elite enemies, but once that works, I think the game is good to go! Of course, we'll keep playtesting it because even if we stopped the game wouldn't be released yet, it's missing most of its art. But yeah, it's looking great and I'm very happy with it!

So that's it for now, this week I'll continue tweaking C&A, and continue working on S&S.

Have a great week!

Comments (4)

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Seth Peterson · July 30, 2024

Yes, very sorry about your loss as well and thank you for sharing. I am reminded that it was delving into the worlds of gaming that really got me out of an extremely deep rut, after losing somebody close to me years ago …. TTRPGs were the door back into everything else that I love… so thank you again for the work you do, it’s likely doing much more for some individuals than merely providing great material for their hobby👍🏼

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Order of the Black Oath · July 30, 2024

Thank you for your kind words! Gaming is certainly a nice way of centering and distracting ourselves, and sometimes life gets so complicated that it really becomes a refuge!

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Gwydion · July 29, 2024

Always tough to lose a family remember regardless of how close you were. Reminds us of our own mortality for sure. Sorry for your loss!

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Order of the Black Oath · July 29, 2024

Thank you! Definitely not a pleasant thing.