New game? New game.
As those of you on Discord already know, I've been teasing a new game idea I had this whole week. I know I said no more new games this year, but I guess I wasn't fooling anyone: when I get an idea in my head, it just has to come out. And yes, I'm aware that I have a dozen half finished projects (Broken Shores, Riftbreakers, ATDW...) that I should really focus on, but I made a deal with myself: I'm, once again, not having a single day of vacation this year (vacation free since 2019! Is that good?), so I decided this new game will be my vacation game. During August, I will work on nothing but this game, and I will finish it this month. It's a small project, something lighter and fun, so I know I can do it. I wrote both Sacrifice and Path of the Aram Thyr each on a single month, so I know I can make smaller projects work. And don't worry, this doesn't mean I'm abandoning Carnage & Aether, that game is chugging along nicely, I'm getting art, the writing is almost complete, and playtesting is going great. I'm actually way ahead schedule with it, since I am definitely faster than the artists working on it. So while the artists catch up, I'll focus on this.
And what's this new game, I hear you ask?
Salvage & Sorcery: Scraphounds of Cygnus! So what's this new thing, you ask skeptically? My idea is to make a mission-based solo/co-op science fantasy RPG. Think something like Necromunda, but with strong fantasy elements from stuff like He-Man or Visionaries: Knights of the Magical Light. So grimdark science fantasy? Something like that. Let me share some ideas with you:
Setting: Oblivion’s Edge, a dying star system choked by warp storms and populated by fractured spacefaring empires. Humanity, once a dominant force, clings to survival on decaying space hulks and shattered moons.
Action takes place on Thanatos, a station orbiting the planet Cygnus. On the surface lurk techno-barbarians and mutated creatures, all vying for scraps in a desolate world. Those living on the station can do little else but organize raids down to the planet to try to find ancient tech and resources to survive.
Players are called Scraphounds, and belong to the Reclamation Corps, a glorified scavengers guild that works with the Scrapyard Kings to find things of value down on Cygnus.
Themes: Desperation, camaraderie, survival, and the faint hope of reclaiming lost glory.
I of course have the tendency of making a game larger than it should, so I'm going to try to stick to my initial vision and not turn this into a full-blown RPG. This means gameplay will focus exclusively on going out on a mission to a randomly generated site, complete the mission, and return home. So a very closed loop, kind of like ATDW but with less roleplaying elements. If the game works out, I can easily add those later on.
As for the rules, I'm going to do something completely different and go for a dice-pool system. I'm generally not a fan of this sort of ruleset (I love them for boardgames but all those years playing V:tM made me get a bit sick of them), but I wanted something with a feeling of ameritrash boardgames and chugging a bunch of dice fits this. It's going to be a really simple, straightforward game, but I already have a couple of cool ideas to make it fresh and interesting. For starters, even when you play solo you'll be part of a squad of four. But don't worry! You'll still just control one character. The game is 90% combat, so I want it fast and snappy, and I want you to be mowing down hordes of mindless enemies effortlessly.
So yeah, I already have 10 pages written of this thing, and I've commissioned a cover for it, too. It's happening!
Is it a stupid idea? Probably! But it's a cool idea, and my brain needs a vacation full of mutants, apparently.
Comments (12)
Very excited to hear about you working on S&S! I like your vision for it so far and I think it will be cool to have a Blackoath game that facilitates a dice pool mechanic … the sound and feel of throwing multiple dice seems really fun for a simpler, faster paced game of mowing down multiple adversaries!
Thank you! Yes, my goal is to make it a type of beer and pretzels type of game, let's see if I accomplish it!
It sound great to me. I can't think of anything you've done that has been anything less than top notch, so I'm excited for the release!
Thank you for your kind words!
Sounds fantastic! Love the setting and the idea to control just 1 char! Also 90% combat seems a good thing when you are not in the mood of roleplaying. Have you in mind some campaign system? Btw, what V:tM is?
Well, the game will have character progression, so the idea is for you to chase the perfect build and to level up, like in a videogame. A campaign would be cool, but I don't know if I'll have time to write one, so maybe for the future. For now I'm focusing on the stuff I have planned! V:tM stands for "Vampire: the Masquerade".
Sounds great to me! Am I wrong in thinking there will be a material crafting / collecting system somewhat similar to C&A?
No, I want this game to be much simpler and straight-forward. I'm still working on how progression will work, but it will be a more basic XP and gear progression system.
Sounds awesome!🤘
Thank you!
I can't WAIT to see it! Take my money!
Thank you! I'm having fun writing this thing. I think it's going to be cool!
