Update - 06/05/2024
Hello, everyone! I hope you all had a great weekend. Mine was spent wrapping up the Ruthless Heavens, Boundless Fate quickstart, so that is ready for the Kickstarter. It looks like I have everything in place, so the campaign will go live the 15th! I'm so excited to finally have this done (although I hope we unlock some stretch goals during the campaign, which would mean I need to dive back and in and do some more writing!).
I've also done some good progress on the Guild Edition of Riftbreakers. For those of you who haven't seen the cover, here it is!
It's done by Felipe Faria, and I think it captures really well the spirit of the game. I'm done revamping all the Heart abilities, and I'm now working on the core rules. As I mentioned before, I'm not making that many changes, but some of them are crucial. The only reason I'm not calling this a second edition is because I'm re-using most of the art and the changes I'm making don't feel significant enough for that. So it's like a 1.5 version of the one available now.
As those of you who hang around the Blackoath Discord already know, I've been working on more Ker Nethalas stuff. I know I'm supposed to be working on Across a Thousand Hollow Vaults, but this week I really felt like doing some more Ker Nethalas stuff, so that's what I did. To be precise, I've started working on the second issue of The Vaelorian Codex (which is going to have an exit Domain written by Richard Kelly, the author of Over War) and a few other things I've wanted to add since the beginning. I've also started working on the combat arena spinoff, which will include rules to play Ker Nethalas as a tactical dungeon crawler (which seems to be a popular idea).
So that's it for now, I'm going back to work. I hope you all have a great week!
Comments (4)
Yes more please :) I like the new cover for Riftbreakers, but I'll miss the old one as it had that 80's RPG vibe for me. Thanks for all of the awesomeness Alex.
Thank you! Yes, I really love the old one, but I needed a new one for this new version of the game, haha.
> rules to play Ker Nethalas as a tactical dungeon crawler (which seems to be a popular idea) Yes, please!
The focus of the book is the new gamemode (arena and boss fights), but the appendix will be dedicated to turning the dungeon crawling experience into a tactical/dungeon crawling game.
