Update - 08/04/2024
Hello, and welcome to another weekly update! I hope you all had a great weekend, resting and playing some cool games. Mine was spent resting, but it was a forced thing: my back snapped last Thursday and I haven't been able to really do much since. I'm finally getting better, but I doubt I'll be able to go to the gym this week, which sucks. At least, I've had time to fool around with the tagelharpa I just bought myself! It's both easier and more difficult to play than a violin, somehow, but I'm having fun with it!
I have, of course, had time to work as well, and I just continued doing the same I've been doing last week: fixing Ruthless Heavens, Boundless Fate, and attempting to finish it. I say fixing because after a few hours of playtesting I've come to realize that, while I love the idea of using cooldowns for Skills, it's difficult and cumbersome to track. So I'm slowly transforming all Skills to the same system I use in Riftbreakers, which is taken from D&D 4e: at-will, encounter, and daily powers. I'm also doing a balancing pass and reworking a few things. But overall, I'm quite happy with how the game plays! I'll need further testing, but it's looking great. I've managed to wrap up the Living Weapon rules, and once I'm done with the Skills revamp, I'll go back to the Locations chapter and try to wrap it up, since it's pretty long already. After that it's the Bestiary, then Loot & Gear, and we're done!
This week I'll be, once again, completely dedicated to RHBF. And when I say completely dedicated I mean 90% of my time, I'm still doing some progress with Across a Thousand Hollow Vaults, and even working on some Sacrifice and Riftbreakers content and fixes.
I'm afraid that's it for this week, I don't really have anything cool to show you or tell you! Oh yeah, the Vaelorian Codex files have been sent to DTRPG so now it's a matter of time before they PoD version is ready to go. I'll keep you posted!
Have a great week!
