💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
April 1, 2024

Update - 01/04/2024

Hello, everyone! Welcome to another weekly update. I hope you all had a nice Easter break and had time to do some gaming. I didn't do much, other than writing and watching stuff. I binge-watched the Solo Leveling anime, and now I get why folks say it's really similar to Riftbreakers! I REALLY liked it, though, it's exactly my type of story, and has made me want to get back in full to Riftbreakers, haha. I hope I can release the game's first expansion later this year, once I'm done with Ruthless Heavens, Boundless Fate and the Across a Thousand Dead Worlds expansion (which, in case you missed it, is called Across a Thousand Hollow Vaults).

Last week was fully dedicated to wrapping up the latest playable location for RHBF, an Engineer outpost you must destroy. I think it's pretty cool, it's going to have a map and everything. I'm still not done with the locations chapter, so I can't move on to the Encounters chapter, but I'm hoping I'll wrap it up this week. We'll see, it all depends on how much stuff I add to this already quite long chapter...

In my free time, however, I have started working on Across a Thousand Hollow Vaults. The prologue is written, and I've started to write down the setting section. Once that's done I'll work on the rules section, and then the actually new, playable content with the new gameplay loop that will be the core of this expansion. I still think it would be cool to release a standalone version of this expansion with all the rules taken from the core book, but it's not a priority right now. I do think that this new setting is cool enough for people to want to just play in it. As I mentioned before, my idea is for people to be able to play a full campaign on Chapter 1, without moving on to Chapter 2, or just jump into Chapter 2 directly, ignoring all the Karum Station stuff (yes, Chapter 2 has a different "hub"). I've also hired Nikolai Fletcher to do the cover, and I'm really excited about it! He's perfect for the sort of setting I'm going for. I still plan on working with Vil for the interior art, but a few more illustrations by Nikolai would be awesome. He's pretty expensive, though, so it will all depend on my budget.

Oh yeah, I forgot to mention that yesterday I playtested RHBF! It went pretty well, but I still don't know if I'm going to keep the cooldown system, or go with a Riftbreakers-style of ability use. I need more playtesting!

This week I'll focus once again on RHBF, but I'm sure I'll manage to write a bit more of ATHV here and there, since I'm having fun and it's a nice change of pace.

That's it for now, I hope you all have a great week!